How can I shake a sprite in place? I thought about using a tween but randf_range is only called once, meaning that the tween just moves between 2 points instead of shaking
var tween := create_tween().set_loops()
var amount := 1.0
tween.tween_property($Sprite2D, "position", Vector2(randf_range(-amount, amount), randf_range(-amount, amount)), 0.05)