I am new to Godot and, like with this question, frequently have a problem that I don't even really know what to google to get an answer or find the right documentation. So I'm sorry if this question is easily found on the docs but I just don't know what to look for.
I have purchased a tileset that is 256x256. In my project settings, my resolution is 1920x1080. When I run my game, the tiles are just way too big. I don't understand how to downscale the tiles. Do I need to use an image editor to make them 16x16 or something? Surely if you want to use higher res textures your game window doesn't need to be something insanely big?