I've exported a property on a class that inherits from RefCounted and has the GlobalClass and Tool attributes applied to it. The property appears in the Inspector as expected. I can also edit it and the values are applied. However, when the value is changed from code, I don't see that reflected in the inspector (both at editor-time and when running the game and checking out the RefCounted object from the Remote tab). I've already attempted to force an Inspector refresh by emitting the PropertyListChanged signal whenever the value of the property changes; but no dice. Is there an obvious step I'm missing?
I've attached some code with a screenshot, as well as a screenshot of the running game. I'm constantly updating the Description property to contain the latest delta time in _Process, yet the text box is still empty.