Hey, I am trying to create an audio stream that is freed after it plays its sound. I am on 3.5. I am copying this video https://www.youtube.com/watch?v=AsVc0zGp7Uc
Problem is my audio keeps looping and doesnt delete itself. stream.connect() function isnt doing anything. am I using it wrong? thanks
CODE: https://pastebin.com/xPPdV3iz
Playing sound effects might sound simple at its core, and, honestly, it is, but there's still room for making it even easier and better. How? That's what I'm going to share with you in this video...
Thanks for watching! I hope you enjoyed the video and learned about how to conveniently play SFX in Godot 3.2....