How can i optimize Setup Sky? I use a procedural sky and run values from it through an AnimationPlayer to make a day/night cycle. it has a lot of spikes, usually it stays under the frame limit but occasionally it spikes above 16.6. the graphics of this game aren't intended to be very intensive so i'd really like to get that down while still being able to keep the pretty sky... I already decreased radience size to 32x32. It’s taking up a ridiculous amount of power for what’s being drawn.
#Help optimizing Setup Sky
11 messages · Page 1 of 1 (latest)
I’m considering just placing a very far away colorect with a gradient 1D with render priority -127 attached to rotate with the cam, dunno
Help optimizing Setup Sky
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I'm running into a similar problem with a high setup sky value, did you figure out something about it?
Tbh in my situation because of the camera angle I just replaced the sky with a colorrect + gradient shader and put the sky on transparent mode
I think sky might be bugged because there is no reason that should take so much power to draw
I see, makes sense. I’m thinking might be because a bunch of other stuff in the environment also can be “affected” by the sky
Like fog, ambient light, volumetric fog, gi, etc.
I would think if you’re using all of those the sky draw would make more sense to take a while