#Questions about the ink addon

6 messages · Page 1 of 1 (latest)

lucid barn
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Hello, I am looking to use this addon https://github.com/paulloz/godot-ink that integrates the ink language into godot, but I wanted to ask a few questions before diving too deep into writing my game in ink.

My first question is how well integrated it actually is? If not, what does it not support? Since I am doing a completely non linear story I am going to heavily use most features the language offer and I wanted to make sure I will be able to use the ones I want to use

The second question is am I required indeed to use csharp? Because I heard that to export for the web the Csharp language does not have a very good support when exported to the web with the version 4.x

potent raptor
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We use ink A LOT in our studio. But we've decided to go for the inkgd plugin by ephread which does not require C#.

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It's been ported to Godot 4 recently and supports ink 1.1.1

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We use the Godot 3.5 version in our game recently released

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And the Godot 4 version for our up coming game.