#Is it possible to override the transform on an unfrozen RigidBody3D within the editor?

3 messages · Page 1 of 1 (latest)

wicked parcel
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I'd guess not. What do you need this for?

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Oh, I see. I don't know how to help, sorry!

rancid fiber
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Perhaps it can work if you give it a script, and override the position inside _integrate_forces()