#Grid based dungeon crawler with dice throw

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rotund silo
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As a learning project, I have started working on this old school dungeon crawler with grid based movement and dice throws to resolve combat situations and other random encounters where some attribute is tested like luck, or strength, or intelligence etc..

In the future, I imagine maybe a card based inventory, and puzzles and also die&retry situations where if you fail a luck dice throw, you may just die instantly like is these old "fighting fantasy game book" adventures.

Do you have any comment or suggestions?

rotund silo
rotund silo
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I wanted to have random generation of levels. Assets are placeholder. I want to go later for a Lovecraft/Arabian mood/mythology. The background would be dark fantasy.