#How to make the object stay on the position?

12 messages · Page 1 of 1 (latest)

hexed torrent
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as u can see..i already add some node here..

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but when i run the app the floor is falling down..

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and the character to..

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here the code..

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extends CharacterBody2D

const SPEED = 300.0
const JUMP_VELOCITY = -400.0

Get the gravity from the project settings to be synced with RigidBody nodes.

var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")

func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta

# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
    velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
    velocity.x = direction * SPEED
else:
    velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()
timid hatch
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Your floor is a child of the player

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So it moves with

hexed torrent
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i see..

timid hatch
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Your levels should always be something like
world
-Player
-Object1
-Object2

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Where world is a Node or Node2D

hexed torrent
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alr..thx u so much..