Hi all,
Is there a Godot equivalent to Unity's Camera.worldToCameraMatrix? (https://docs.unity3d.com/ScriptReference/Camera-worldToCameraMatrix.html)
This matrix is often referred to as "view matrix" in graphics literature.
I can access the projection matrix of the camera, and I have edited the C++ engine to be able to modify it.
Now, I can't find references to the view matrix... Is it included in the projection matrix?
(Context: I'm trying to do off-axis perspective projection in Godot: https://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality, https://www.youtube.com/watch?v=Jd3-eiid-Uw)
Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real wi...