#TileMap or Sprite or ...?
4 messages · Page 1 of 1 (latest)
maybe this will get you on right track
my first thought, the sprite is 32pixels but tile map is set for 8 pixel so it is overlapping, i haven't figured out rendering order of each tile yet, ima go to sleep
thanks! I have the option to go 3d with a orthographic camera, implement my own sprite rendering ( or at least sprite sorting ), but I'm trying to learn to do things the Godot way rather than just doing things I already know how to do at a lower level...
Do you want the angle to shift as it would given a true perspective projection?