#TileMap or Sprite or ...?

4 messages · Page 1 of 1 (latest)

limpid sparrow
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I want to do a top-down 2d game, with a perspective similar to the image. The blue part are vertical walls, the grey are low floors, and the brown part is the top of a wall.
The natural way to do this seems to be tilemaps, but not sure how I do a tilemap for this...

shadow bobcat
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maybe this will get you on right track
my first thought, the sprite is 32pixels but tile map is set for 8 pixel so it is overlapping, i haven't figured out rendering order of each tile yet, ima go to sleep

limpid sparrow
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thanks! I have the option to go 3d with a orthographic camera, implement my own sprite rendering ( or at least sprite sorting ), but I'm trying to learn to do things the Godot way rather than just doing things I already know how to do at a lower level...

zealous copper
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Do you want the angle to shift as it would given a true perspective projection?