#PhysicalBone2D

17 messages · Page 1 of 1 (latest)

haughty robin
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I tried getting the physical bone 2d node working, but the docs are very confusing, and from what I've found, its experimental right now and doesn't work. Do you guys have any idea on how long it might be before its working and people can start using it?

frigid wharf
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Sup waffleman, did you ever get it to work?

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If not, did you find a workaround? Even a horribly inefficient and stupid one, I'm very desperate rn

haughty robin
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@frigid wharf I haven't got it to work yet

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I put it away for a bit and started working on something else

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I just went back to it today actually, but instead of using the physical bone, I'm just going to see if I can make a hinge joint

frigid wharf
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Damn, alright

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Tell me how it goes

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Good luck

haughty robin
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Okay

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Thanks

haughty robin
frigid wharf
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Looking good!

buoyant phoenix
haughty robin
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I've also put together some inverse kinematics not too long ago

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In this multi-part coding challenge, I demonstrate how to implement kinematics in Processing (Java). Code: https://thecodingtrain.com/challenges/64-kinematics

p5.js Web Editor Sketches:
🕹️ Kinematics - Part 1: https://editor.p5js.org/codingtrain/sketches/91Ys1PU7B
🕹️ Kinematics - Part 2: https://editor.p5js.org/codingtrain/sketches/CvGJFQPLa
🕹️...

▶ Play video