#Can't seem to use 2D cameras to render to view ports in the same way 3D cameras do

5 messages · Page 1 of 1 (latest)

hasty geode
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Hey I have been trying to get a 2D camera to work with the sub view port so I can render what the camera sees to a sprite. Looking at the documentation I am able to get the 3D camera to do exactly what I am looking for. In the image showing the 3D world I have simply made a 3D camera the chiled of a view port and managed to render that to a 3Dsprite. However in the 2D world image where I have made a camera2d the chiled of the sub viewport it dose not register anything. Any help or advice as to why there is a difference would be greatly appreciated. Thank you for your timegodot

thorny crow
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Does this not work?

hasty geode
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This is one of the things I was looking into and despite saying it works the same for 2D and 3D cameras it seems to only work for 3D. Thank you though

thorny crow
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What version of Godot are you on?