Hey I have been trying to get a 2D camera to work with the sub view port so I can render what the camera sees to a sprite. Looking at the documentation I am able to get the 3D camera to do exactly what I am looking for. In the image showing the 3D world I have simply made a 3D camera the chiled of a view port and managed to render that to a 3Dsprite. However in the 2D world image where I have made a camera2d the chiled of the sub viewport it dose not register anything. Any help or advice as to why there is a difference would be greatly appreciated. Thank you for your time
#Can't seem to use 2D cameras to render to view ports in the same way 3D cameras do
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Godot Engine documentation
Introduction: Think of a Viewport as a screen onto which the game is projected. In order to see the game, we need to have a surface on which to draw it; that surface is the Root Viewport. Viewports...
Does this not work?
This is one of the things I was looking into and despite saying it works the same for 2D and 3D cameras it seems to only work for 3D. Thank you though
What version of Godot are you on?