#Heavy lag spikes with standalone Godot

8 messages · Page 1 of 1 (latest)

fallow idol
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on Fedora Linux, KDE+Wayland.

i've been having some heavy lag spikes with my whole computer whenever i have anything open from Godot, be it an external standalone game or the engine itself, except ones open in the browser. it has become unbearable and i still can't find the cause to this issue. restarted the pc, updated packages, closed webbrowser, nothing helped assuming it could just be some program using ram. doesn't happen in other engines apparently. games i'm making or running barely have anything going on either.

does anybody have any clues of where to look? thanks.

fallow idol
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updated and rebooted, kinda fixed the issue. wouldn't consider solved though, i still don't know the core issue

fallow idol
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nvm, still unbearable

fallow idol
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found that something about the browser sharing the screen is messing up

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will mark it as solved for now since it's not really Godot alone that's to blame.

fallow idol
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i have actually solved it now

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it was the sky shaders that my computer can't handle properly

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my agony is now mitigated