#Blurry Textures on Sprite3D despite filter set to "Nearest"

7 messages · Page 1 of 1 (latest)

dusky wren
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Hey there, I have some pixel art at very low resolutions that I want to use in a 3D scene, but they are really blurry in Godot. I tured the filtering to Nearest and that seemed to help a little, but it is still really blurry.

The source images are very small, but I was hoping to bea able to keep them in their native resolution.

grave gate
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Seems like a compression issue. Look at the import settings to see if godot has compressed the image

dusky wren
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I have Force PNG set, but no luck.

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But just to make sure I'm changing the right property, where are you talking about?

grave gate
dusky wren
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Ahh thats it. Thanks.