#Isometric floor collision and movement

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pliant condor
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I have an isometric game, and I want the character to be able to move on the "floor". And to slide when it would move off the floor. Is this feasible? Or is this completely the wrong approach?
The rationale is that I have many tiles, many are "floor", some have parts that are "road" and some are "water". Ideally a player should not be able to walk off the "floor", should get a speed boost on the "road" and a boat can only move on "water".

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I've tried the isometric tutorial, and used that as starting point. However that tutorial has the character capable of movement everywhere, but the world is delimited by wall tiles so that you cannot move out of the world. That doesn't seem feasible for my world.