#Particle system - orient along velocity

3 messages · Page 1 of 1 (latest)

flint laurel
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Hey guys, trying to figure out Godot's particle system. In Unity's VFX graph, there's an option to orient particles alongside their velocity. Is there a way to do that with Godot's particle system? So when they're falling, they'll start rotating toward the ground

dim jasper
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Have you tried particle_flag_align_y ?