My project has grown enough to the point where I'd like to make use of version control, in this case, GIT. I haven't attempted this before. To be clear, I'm used to GIT- I'm just not familiar with using it in the context of Godot projects, which consists of all kinds of files. Any guidance would be of great help.
- Any recommended ways to set this up/ DOs and DONTs?
- Is it fine to simply generate VC metadata, initialize a repository, and start committing?
- Is it fine to commit (for example) images and other non-text files?