#Challenge myself to make something in godot everyday : October
13 messages · Page 1 of 1 (latest)
It looks good so far, keep it up ❤️
Day 2:Try making Item that will follow the mimic when collided - Planning to make a mimic drop item when it died next
List of Problems and questions right now: -Items overlapping - When mimic move too fast,item can't keep up and stop following
Day 3:Make player do different animation when just press attack button or when hold the attack button but the two situations must have the same recovery animation
Those are some cool animations ❤️
Day 4:Casting magic ball-holding down attack button increase size,speed,push back force
Day 5:Learning finite state machine for the first time today.Try to implement it on the mimic,now it can change between walk state and hurt state.
Day 6:Add dead state to the mimic ,add floating label showing damage taken
Day 7:Add simple pause screen
Day 8:Sword combo,Hit stop
Very nice indeed indeed