#UI in 3d world space

14 messages · Page 1 of 1 (latest)

mild ibex
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You said you have the model already, if it's in glb you can import it directly into Godot. If it's .blend, you'll have to go to blender and export to .glb, and so on. It depends on what type of model you have

(If you have blender installed and configured on Godot, the engine will do the conversion for you)

strange tusk
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oo alright. thank you

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but in the case of making UI on top of that model would be easy to implement?

mild ibex
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Then you can put UI inside the canvaslayer node and it will appear on top of the model

strange tusk
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oo okay i see

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thank you so much i was stumped for a while

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Only one more question

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i have a glow for the lights on the model, how would i import the light along with the model itself

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like is there a "bloom" i could add such as post proccessing in unity?

mild ibex
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After you have the world environment node, you'll be able to adjust glow, bloom and others

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You can also implement your custom one