#UI in 3d world space
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oo alright. thank you
but in the case of making UI on top of that model would be easy to implement?
Yes, you just need to add a canvaslayer node to your scene, alongside the model
Then you can put UI inside the canvaslayer node and it will appear on top of the model
oo okay i see
thank you so much i was stumped for a while
Only one more question
i have a glow for the lights on the model, how would i import the light along with the model itself
like is there a "bloom" i could add such as post proccessing in unity?
Go to the 3 dots in your scene, and do the setup to add a WorldEnvironment
After you have the world environment node, you'll be able to adjust glow, bloom and others
You can also implement your custom one
Resource for custom post processing: https://docs.godotengine.org/en/stable/tutorials/shaders/custom_postprocessing.html
Introduction: Godot provides many post-processing effects out of the box, including Bloom, DOF, and SSAO. However, advanced use cases may require custom effects. This article explains how to write ...