Hello I am a beginner at Godot. Currently I am workng on a game in similar vein to something like Presentable Liberty where for most of the game it takes place in only one room, and the main draw comes from the narrative presented through dialogues and such.
Currently I just have a simple fps controller in a 3D room with a button that when interacted with will have some test dialogue, though I plan on changing that to a menu where you can choose which characters to speak with.
I was wondering how should I organize my Godot project since it all takes place in one room, I plan having a thing where a day ends once you exhausted all the possible dialogue option so I'm wondering if I should each day a separate level scene or something, just in general curious what would be a good way to organize such a project.
#Organizing a Godot game that only takes place in one room
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@shut stirrup In this case, and you can certainly do it many different ways, I would probably start with the main node. I use a main node to control loading/changing scenes, connecting signals, global variable control and many other things. With small games, this is less needed, but for me, still preferred. If your level doesn't change much, you wouldn't have to have multiple levels, just one where you can change a few things according to a variable. For instance, I have a game that has many many levels, but only one scene for the level that the scene changes from sky, to starry sky, to space.