Trying to implement a Dodging/Dashing Mechanic similar to Unreal Gold 1998 or like Doom Eternal and I just can't figure out how to get it to "throw" the player in a direction in a meaningful speed.
attached is how I'm currently doing this, at the moment no matter how much I increase the Input Multiplier its only ever nudges the Player in the desired direction
any ideas and how I can make this better?