I am doing the the "Your First 2D game". I am on 4.1.1 Mono/C# version.
On part 3 of the tutorial it says to connect the signal "body_entered". It states that once you connect it, it should generate the method OnBodyEntered. This method is not generated. I tried building the project. Restarting both the Godot editor and VSCode.
Additionally, the sample code says to add a line to the OnBodyEntered method. The line "EmitSignal(SignalName.Hit);" is throwing an error. It seems that the name Hit was not added to the SignalName object despite it showing in the editor.
In the editor I manually added the OnBodyEntered() connection after the default _on_body_entered() generated nothing.
Is this a version issue, or a simple mistake, or something else I'm not seeing?