#Slime project

3 messages · Page 1 of 1 (latest)

long oar
#

Making a game inspired by Dragon Quest Heroes: Rocket Slime (especially that game's character controller). Porting all my work I did in Unity over to Godot but since it was just a glorified character controller demo, it wasn't too difficult (apart from trying to get subpixel snapping for the camera to work)

#

To-do right now is:

  • Grass rendering
  • Port my custom terrain renderer over to Godot