I have a tilemap2d I want to put tiles down with code(so there is always tiles around the player wherever he moves), and as far as I remember set_cellv was usefull for that in godot3. What do I use to achive the same with godot4?
example code :
` func createSpace():
const count = 10
var source = Vector2i(0,0)
for i in count:
cellpos.position.x = i
for j in count:
var cellpos= Vector2i(i,j)
cellpos.position.y = j
tileMap.set_cellv(i,j,0)
tileMap.set_cell(0, cellpos,0,source)˛ `