Hi folks, I'm trying to make it so that when the object (bagel) tries to hit a trap (poop) it will reset the position back to the start (where the marker 2d is named SpawnPosition). However, I'm getting this error as soon as it hits the poop:
Invalid set index 'velocity' (on base: 'RigidBody2d (Bagel)' with value of type 'Vector2' Including scripts in screenshots, along with the node structures for each item affected: