#Issue with emitting one-shot particles

2 messages · Page 1 of 1 (latest)

fast tree
#

I'm trying to emit some particles from a one-shot particle node. However, if I try to set "emitting" to true while the particle is playing, it won't do anything. If I call restart() beforehand, it'll destroy all existing particles, but it'll start emitting immediately. How do I emit one-shot particles without destroying all the existing ones so far?

tropic vortex
#

You can't. Unless you can lower the lifetime for the particle to end before you need to have them emit again. That lifetime has to finish for one shot.

It's almost as if you're using particles for something that it's not meant for.

I guess you could try using multiple particle nodes and set emitting on them round-robbin so each one has a chance to finish before it's set to emit again.