Hello sorry am new to game dev and decided to use godot am using c# and currently am working on the main menu. now am trying to switch to another scene when player press setting to go to the setting scene but it give error when i use change_scene_to_packed() that scene tree doesnt include it but the manual said it would work so am kinda confused any help is appreciated
#issue with using scene tree
5 messages · Page 1 of 1 (latest)
When a node is part of the Scene Tree, the SceneTree singleton can be obtained by calling Node.get_tree().
take a look at how it's implemented in the code here under the "Changing current scene" section:
https://docs.godotengine.org/en/stable/tutorials/scripting/scene_tree.html
Godot Engine documentation
Introduction: In previous tutorials, everything revolved around the concept of nodes. Scenes are collections of nodes. They become active once they enter the scene tree. MainLoop: The way Godot wor...
awesome, good luck with your game! 🙂