Hi, I'm new to godot coming from unity, I'm following a tutorial but I didn't want to go the pixel perfect route and I tried to make my camera smooth and not have neither the camera nor the player/enemies toggled to snap to pixels which I think might be where my problem comes from.
I can't exactly put my finger on what is wrong, but I'm feeling the camera feels weird when I'm moving around, as if things are flickering, maybe sort of bad antialiasing.
I thought it was fps issues at first but I put a counter on the timer at the top and it seems to be holding at 60 just fine... Any ideas on what it could be? Or shouldl I just give up on my smooth camera and snap everything to pixel and hope for the best?
Thanks,
Dan.