So I, along with many others I'm sure, are considering making the jump from Unity -> Godot.
But I don't know much about Godot beyond its pronounced 'Guh-dough' 😆
So I'd appreciate it if anyone could provide any advice/tips that they wish they knew before they started (especially if you too made the hop from Unity)
Comparisons with Unity would be great (as that will make it more familiar/relatable whilst I find my footing etc).
Sorry if its a bit vague, but trying to gather as much information as possible before I begin. I started using Unity over a decade ago with little-no knowledge of it (and C#) and I'm just finding it daunting starting from close-to-scratch 😆
What I can try to do is also collate the top tips at the top so this can also be helpful to other Unity devs finding themselves in a similar situation 🙂