#VSCode Godot LSP *incredibly* slow

6 messages · Page 1 of 1 (latest)

shell bone
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Hey y'all, I'm currently trying to learn Godot and have VSCode setup as an external editor. However, it's working very slowly, and is pretty much unusable in this state.

In the Godot editor settings, the exec flags are {project} --goto {file}:{line}:{col}. I am also running Fedora Linux Silverblue and have VSCode installed as a Flatpak. Both Godot and the godot-tools VSCode extension are using port 6005 for this and I'm not quite sure how to fix this issue

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I hope the "Plugins" tag is fine by the way! I could take it off if this doesn't fit the category

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I looked some more around the other posts and took off the plugins tag, that seems to be a different topic

gilded lichen
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I might add the "Programming" tag, though 🙂 (sorry, I don't use VSC with GDScript, so I don't have any good suggestions to offer on the problem itself)

shell bone
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Good idea, I didn't see that tag

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Also small update, I enabled "Use Thread" in the language server settings which seems to speed it up but also fill the Godot output with errors that I don't understand. I don't think I should mark this as solved yet as these errors might mean something that I'm just not aware of