#Project S-812

1 messages · Page 6 of 1

unique hill
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I think I may be able to just modify godot's source code to make this triplanar mapping faster

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3d materials are just shaders

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if I can find what ever file that shader is in I can change it up

unborn vale
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Go for it! Just remember to back up your stuff first!

sturdy void
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speaking of backups i download the repo eery synday nethy

unique hill
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ill be remaking the screenshot thumbnail on this forum post with all new graphics soon

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not today bc its my birthday so i wouldnt be available but soon

wooden grail
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Thats nothing 👍 Yes, can be improved but for example Hunt: Showdown uses more like 7-8 GB of VRAM 😆

unborn vale
unique hill
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maybe its due to some the project settings I tweaked in regards to textures

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I'll have to write a triplanar shader using just one texture rather than 3 references

fervent kite
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The art direction is amazing, well done!

icy anchor
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@unique hill happy birthday

unique hill
iron shore
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@unique hill happy birthday

unique hill
unborn vale
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I'm a bit late but happy birthday too!

unique hill
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thank!

unique hill
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bump to prevent from dying

timid flume
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Happy belated birthday fam gdparty

brisk pelican
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Happy birthday!!

unique hill
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bump to prevent from dying

unique hill
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just noticed you can easily tell the exact date I created a repository for this game

spark sparrow
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i can't

wooden grail
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me neither

idle olive
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It was a cold Tuesday early December of 2022, the beginning.

Followed by 3 months of tinkering in the project before remembering you completely forgot about the repo...

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Then followed by getting distracted by other things for another three months...

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Then finally getting that one stupid visual bug you've been stuck on since March finally fixed another month and a half later!

unique hill
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this is mildly accurate

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very accurate

paper lagoon
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Loving the art!

iron shore
icy anchor
unique hill
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but it would show if I view my profile

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I havent updated my github profile in years so I decided to do that today

sturdy void
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the first commit was just over 4 months ago

unique hill
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the same day

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forgot abt it for 5 months

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created on

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forgot about it

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then remembered

sturdy void
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oh yeah i need ti make that repo for the jam game innit

unique hill
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dont be spilling our secrets like that

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now youve got them theorizing

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smh my head

sturdy void
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tactic

iron shore
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i theorize

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it's a jam game

unique hill
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look what youve made occur, Kamino

iron shore
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no worries

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other people will not guess

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i'm just really really smart like that

sturdy void
unique hill
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(often I have to specify jokes so this is a joke jsyk)

iron shore
unique hill
iron shore
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ok

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ur fat

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(often I have to specify jokes so this is a joke jsyk)

unique hill
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no way wtf

iron shore
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mods ban this guy

unique hill
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bump to prevent death

sturdy void
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defib

unique hill
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i wonder what this is used for

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side note: im testing cyclops level builder as a means of faster level creation

unique hill
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lighting angle plays a crucial role in how pretty a game looks

sturdy void
iron shore
unique hill
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I think

unborn vale
unique hill
unique hill
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@icy anchor they re-added it!

icy anchor
unique hill
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or maybe make an option to switch between GDScript and GDShader 1.0 and 2.0 so that the old users will be able to check out all the new features it has

icy anchor
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I have a strong feeling that 3.6. is going to be the last 3.x update ever, so i won't expect such huge, complicated changes to be added

mellow zealot
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depending on the scale of the project of course

icy anchor
# mellow zealot depending on the scale of the project of course

I tried once, and, yea, staying on 3.x yet. It will require a work on each module of the game separately, which is, luckily, can be done in my case, but that's a lot of work. My current project doesn't really need much of 4.x. stuff even though that would be great to have many of the features of this branch

mellow zealot
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honestly the most difficult part is all the renamed methods and names

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a bunch of engine singletons and properties and stuff got renamed

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i feel that the upgrade is very much worth it, i cant imagine going back to 3.x

icy anchor
# mellow zealot honestly the most difficult part is all the renamed methods and names

In my case i had a different kind of headache. Project converter got all these namings right, but there were still ~2% of code that wasn't just right will all these things and i had to fix it up manually. You know what kept me back? UI is just WRONG everywhere, something is wrong with certain parts of code that just don't work as expected, materials in my case are kinda glitchy and i still couldn't figure out why, and some scenes are just broken. So... Switching only when i'm done with current project, yep

icy anchor
mellow zealot
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especially with 4.2 and onward tilemaps

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since 4.2 reimplemented tile rotations in tilemaps

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the new way it works makes it so much easier to make individual tiles do specific things

icy anchor
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It sounds like something i should've used for my location generator, but yeah

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Honestly, can't wait the moment when i'll use 4.x branch for an actual project, i bet it's gonna boost it up in many ways, like better shader caching or, not to mention, more automated occlusion culling, or better lightmaps, or...

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There is a lot of things that i love and that i want to get, but at the same time, i kinda have all of these things now even though in more obscure way

unique hill
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if you have a majority of your project already done in 3.x then its best to stay on 3.x

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when I was transferring the prototype of this game made on 3.x

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to 4.x

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everything broke

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im 99% sure they renamed everything in the materials section

icy anchor
unique hill
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onready and export were changed to @onready and @export

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and so many others

unique hill
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its now uniform sampler2D SCREEN_TEXTURE : hint_screen_texture

icy anchor
unique hill
unborn vale
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wa'or

iron shore
unique hill
iron shore
unique hill
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actually wait

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I have unpushed commits

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let me do that for you at the smae time

unique hill
wooden grail
unique hill
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gameplay coming along nicely

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will start work on an actual level to send screenshots here soon

unique hill
iron shore
unique hill
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you

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with your chaotic playtesting style found 12 separate bugs in the same hour

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most of which have been fixed by the way

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you should pull the repo and see how it feels now

iron shore
unique hill
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lightmaps work!

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Although their shadows constantly flicker for some reason

unique hill
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ill stick to voxelgi until that flickering bug is fixed

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bc it is an engine bug as theres an open issue

spark sparrow
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i'm sending a message here because there wasn't any messages here yet today

unique hill
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ay thanks

icy anchor
unique hill
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it would flicker any time the camera moved

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and since project S has prodecural camera animations where it wobbles slightly

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that means it flickered all the time

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if you'd like I can re-bake it and send a video

icy anchor
icy anchor
unique hill
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Im still going to send a video as I am back to experimenting with it

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so might as well send a visualization

icy anchor
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Well i'd love to see it then!

unique hill
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player mesh hidden so its clearer to see the level of stupidity

icy anchor
# unique hill https://imgur.com/a/XpUwcbs

Hmm, your shadows on lightmaps have quite a high resolution, are you sure it's not a shadowmap? I know it may be a dumb question, but i still can't understand how simple applying of texture on top of lit surfaces can cause an issue in areas that are lit with sun and not in shadowed areas

unique hill
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the default is 16K

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in this I have it set to 6K

icy anchor
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That's interesting, anyway, i hope they get it fixed soon enough

unique hill
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oh well

unique hill
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bump to prevent death

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wow a whole four days without bumping

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saved

icy anchor
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4.3. dev 1, yay

humble blaze
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4.3 is gonna be pretty great

iron shore
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thank god

iron shore
plush turtle
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GARRYS MOD

icy anchor
plush turtle
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ultrakrill

unique hill
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ay no problem man

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just dont make it too similar

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loving this

wooden grail
# unique hill just dont make it too similar

You're so worried about that 😂 IMO, if your game is actually good, you don't have to worry about other games looking similar because art styles are always copying each other and your game would simply be the better one of the two.

iron shore
wooden grail
iron shore
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owww

humble blaze
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All I see are two damn good looking games infront of me

wooden grail
unique hill
unique hill
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bump

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screenshots coming soon, gameplay is about 90% finished so Im moving onto levels

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buildin

unique hill
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scrumptious

icy anchor
unique hill
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the vignette is a bit bluer and the lensflare now matches the sun, which in this case is yellow

icy anchor
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Sorry, i meant the building texture, it looks interesting and has a seemingly proper normal map (aka looks as it would have had geometry on it)

unique hill
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The building texture is a very simple texture, I used a normalmap generator online for the normal map

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I just tweaked about settings in godot to make it look real

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but one note is that all windows are set to Nearest filtering

icy anchor
unique hill
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as the window textures are actually very low res textures, with flat simple colours

unique hill
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all global illumination is just a simple voxelgi with some tweaked settings (lightmaps still dont work :( )

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love that discord just chops my sadface emoticon in half 💀

icy anchor
unique hill
# unique hill

side note: this is just a prototype level, high chance ill end up changing bits or the entire thing

unique hill
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these air conditioners (?) release some faint smoke as well

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smoke? fog? idk its neat

icy anchor
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That stuff always adds a lot to visuals as well as making them more dynamic

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It's everywhere in first Mirror's Edge and damn that's what i would love to recreate on my own

unique hill
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hell yeah

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its also one of the only uses of displacement maps, i tend to refrain away from them but i use them for additional geometry for the air conditioners and solar panels in this case

wooden grail
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Niiiceee idk why but it seems like you have gone back to the original graphics style that I liked so much 💪

unique hill
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really love it tbh

wooden grail
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Yeah and the solar panels

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I like this sorta dreamy renewable urban warm look

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But I don't like the overused super strong glow everywhere

unique hill
unique hill
unique hill
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changed up the concrete texture for rooftops

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I think its nice

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doesnt look as concretey (that isnt a word) as the previous one, probably more tile-like to be honest

plush turtle
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🔥

icy anchor
icy anchor
unique hill
unique hill
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sometimes

icy anchor
icy anchor
unique hill
icy anchor
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I always felt like i should've avoided that and this game once again opened my eyes that i can exploit the shit out of this

unique hill
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it feels as if all AAA devs have unlimited everything now

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i often wonder what a AAA game would look like today if the devs werent given unlimited hardware

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would be fun

icy anchor
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Limited hardware and exploration of new fields is what made these earlier times special for sure

icy anchor
# unique hill

Looking nice. By the way, now it kinda looks like Lethal Company

unique hill
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also I made shadows a bit bluer

icy anchor
unique hill
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i believe its called the Unreal Engine look

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even if some arent made in UE

unique hill
icy anchor
icy anchor
icy anchor
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That's one of my favorites from them btw

humble blaze
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I love Boards as much as I love the looks of this game (quite alot)

humble blaze
icy anchor
# humble blaze I think people should appreciate whether or not a game's art direction looks goo...

Agreed with that! The more i learnt about graphics, the more i understood how boring realism is. Not only the problem of similarity of existing projects (made by different studios), but also because of monotone, slow development process. So i just came to conclusion that i love the graphics i do as long as they don't fuck with my mind during development process, and even if it is monotone, it needs to be fast and have enough artistical control for diversity and for the sake of fooling around

unique hill
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merry christmas guys, its going to be christmas soon (or already is depending on where you live)

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🎄 🎄 🎄 🎄

spark sparrow
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merry christmas guys, it be christmas (or is n o )

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🎄🎄🎄🎄

unique hill
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screenshot as I fall off the edge but it looks nice

unique hill
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christms

iron shore
plush turtle
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ah yes, the singular dot

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the ui

unique hill
iron shore
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aaa

unique hill
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I know for a fact that somehow in some way ur going to break gravity the moment u test this whenever ur back from vacation 💀💀💀😭

iron shore
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forgot to send you the video link though

unique hill
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when

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bro

wooden grail
unique hill
wooden grail
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👨‍💻 HEHEHEHEHEHEHE ON MY WAY TO MAKE A BETTER GAME 😎 💀

unique hill
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dont let my 1 year of effort be in vain

wooden grail
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gdwheeze 1 YEAR? I CAN MAKE THAT IN 2 MONTHS gdyeet

unique hill
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im sure someone who has more experience with the engine and has used it longer than I have would be able to make something similar to my game in a shorter period of time

wooden grail
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Nah in all honesty: I got other stuff to work on. Haven't done much Godot in the last months. I helped a friend making a nice and modular character controller for his endeavours. But other than that, I am working on my own little engine. Currently facing the decision of porting everything from an OpenGL backend to Vulkan or a library that supports both 😦 The only reason for this is, that you can't really profile/ debug an OpenGL compute shader. Most programs for this only support Vulkan compute 😐

unique hill
wooden grail
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My own engine's call is stronger rn XD

unique hill
wooden grail
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I once had the AMD Radeon driver tracking the time certain programs ran, but since I had to reinstall it once, it broke the counter

iron shore
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and then give up

unique hill
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ay @iron shore

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please send me that video of gravity being broken

iron shore
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yo

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uh

unique hill
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i cannot and do not comprehend how it happens

iron shore
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i don't have it

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didn't upload

unique hill
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i prob fixed it at some point then

iron shore
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it was after your first hotfix with the falling death

unique hill
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aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhh

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so its probably fixed

unique hill
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uh oh

icy anchor
iron shore
gray spade
unique hill
unique hill
iron shore
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cap

unique hill
icy anchor
# unique hill

The more i look at it, the more i wish to make roof locations with modular vents and stuff

unique hill
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thats actually what I have btw, modular vents I can mix and match

icy anchor
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It looks like a decent collection already

unique hill
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then I have another 5 or so instances with them mixed and matched for me already

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that I can scatter about

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or I can just put them there if I need to make custom ones

icy anchor
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Have you tried making pipes like that yet? I've seen people doing that stuff and it was looking cool too

unique hill
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i'd probably make it later tbh

icy anchor
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I understand! Honestly i have that feeling sometimes too, and... and now i'm making a damn car, never thought i'll ever make one for the project

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@unique hill also when are you planning to disclose more info on that project publicly? I know you are having a lot of plans on summer break, but i'm just wondering what you'd like to do first before disclosing anything

unique hill
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im still figuring out many of the works, I started this thread to see how people would react to the graphics, never expected it to actually take off decently

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but since then i'd say gameplay is almost done

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the story is in the works and the environments are being thought out

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Im aiming for summer 2024 for a demo or the release of the first chapter, though I dont know how likely or possible that actually is

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I am working on getting more members to the team actually

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to help out on this game + our other games

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one of which was @iron shore

unique hill
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specifically gameplay, since ik everyone is wodering and theorizing about that

icy anchor
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That sounds great and answers my question really well! Waiting for details in future

icy anchor
# unique hill specifically gameplay, since ik everyone is wodering and theorizing about that

Well, i'd love to tell what am i theorizing about. I feel like this is going to be a walking game like "Through The Fragmentation" or "Sunken Heads", not necessarily similar to them in gameplay but i have a strong feeling that you will have to walk a lot in there. There might be some quests, scripted moments and enterable interiors. And unique graphics with 2 variations of day time, yep. That's all i can tell from current information but i could've missed some things (animatronic-like robots for example?)

unique hill
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i wont say if its accurate or not just to leave u in suspense but its definitely an assessment

iron shore
icy anchor
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i made an ass

iron shore
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real

unique hill
iron shore
unique hill
unique hill
# iron shore fake

oh btw one of the major functions is broken in all test levels but will work in actual levels

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jsyk

unique hill
iron shore
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why tf would you break that lol

unique hill
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it was being a dumbass

iron shore
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i literally only test the test levels

unique hill
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I

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realize

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it should be fine for north and south

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idk abt east and west

iron shore
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(sigh)

unique hill
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but idk abt the z axis

iron shore
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okay

unique hill
# iron shore okay

its such a weirdass way I had to code it and im still searching for ways to improve the wacky math I had to do

iron shore
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fix up the main levels then and add actual stuff

unique hill
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its bc

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godot for some

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unknown

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and ungodly reason

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doesnt give the world normal

unique hill
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when you use raycast get_collision_normal

unique hill
iron shore
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send out two raycasts, get the angle between the points, and round it

unique hill
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huhhh

iron shore
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idk how raycasts work

unique hill
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go in gc

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what

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no no

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theres no tangent or shit

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I coded it at like 3 in the morning 2 months ago

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check gc ill explain how it works

iron shore
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how

unique hill
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i just tested t

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oh well

icy anchor
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Ah wait i started to understand what kind of test levels you have

icy anchor
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Sorry i'm being rude

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You can also take position and collider :)

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Now you can get out of here

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@unique hill how does the test level look like?

unique hill
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lemme find an updated screenshot

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in editor screenshot

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as im developing a level rn and dont really want to switch over to the test level

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the level im developing is not going to be the first level

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in the game

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just so everyone knows

icy anchor
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Damn now i want to send a screenshot of my very first test level of the game

unique hill
unique hill
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im going to try to find it

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didnt find it but found this early city prototype from a year ago

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looking back at this, the city has changed drastically

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this has it more like stalagmites and stalagtites

icy anchor
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Damn i just entered the level and got a ton of screenshots... Gonna leave this one here

icy anchor
unique hill
icy anchor
unique hill
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it was originally meant to be a layered city yk

icy anchor
unique hill
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much more dystopian and less comic-like than it is now

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cause it was separated into like, middle class, poor and rich people

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with vertical levels

unique hill
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I didnt even notice! It looks just like real life

icy anchor
# unique hill oh thats custom rendered??

Yep! I don't even remember which program i used to render it, but it was really slow. Honestly now i kinda regret i spent so much time, but in the end it was worth it. This skybox had several iterations back then, but, as very first one, i decided to add it since i kinda love it

icy anchor
# unique hill with vertical levels

That's great! The old one is somewhat captivating too, and i'd say it is very chaotic and very unique as well, it looks like a nice desktop image

unique hill
unique hill
icy anchor
icy anchor
unique hill
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Im not going for skyboxes

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more of 3D backgrounds

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so that theres more of a perspective change

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similar to 3D skyboxes in source games, just actually big rather than being a small thing below the map

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ive been testing out a new workflow recently

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using the addon i believe you had sent in #1149772367682355330 or pinged me about it, cant remember

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its CyclopsLevelBuilder

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the release build of cyclops isnt quite good

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but the source code is miles more updated than the release

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and that version is much better, and is now my main way of creating levels

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all recent screenshots with buildings use cyclops

icy anchor
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Glad to know it is a handy tool for you!

unique hill
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extremely useful

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especially that material per face tool

icy anchor
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Since Unity and my experience with SabreCSG and ProBuilder, i decided to avoid that kind of work in editor, but, damn, i hope it is making your life much better

unique hill
icy anchor
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I perfectly understand that and, damn, i'm glad that i kinda helped you even though it was just a ping lol

unique hill
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only been using it for 2 years or so but havent really done any complex projects to need the more advanced features

icy anchor
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Probably mainly i love Blender just because i can literally walk in my levels with no need to launch Godot!... Alright that is way too simple reason, there are many of them and all of them fall under my very own subjective opinion

unique hill
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also random screenshot of a camera

icy anchor
unique hill
icy anchor
unique hill
icy anchor
# icy anchor

Remember that your Blender's "player controller" has a 2 meters height (just 2 units by Blender's Z axis), for some reason i'm sure it fits to your metrics

unique hill
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since when was this a thing?!??

icy anchor
icy anchor
icy anchor
# icy anchor

By the way, press "Tab" to activate gravity and collisions for your walking, that's the thing i love to use

unique hill
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thats amazing

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if I need to use blender for levels, ill be sure to check that out

icy anchor
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Sure thing dude

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I personally found it useful outside of game-level-making stuff

icy anchor
unique hill
unique hill
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trying a slightly different outline style

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kinda like borderlands

unique hill
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im going to keep it like that

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it does however do some wacky stuff here though

unborn vale
plush turtle
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but my dream was more blue-grayish

unique hill
#

lol

unique hill
icy anchor
unique hill
icy anchor
# unique hill yeee

By the way, that time of day is changing on it's own or you've been tweaking world env?

unique hill
icy anchor
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Sounds amazing

unique hill
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so that different times of day will give different challenges

icy anchor
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I'm glad you tweak this thing in a believable way btw

unique hill
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day being easiest

unique hill
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ive spent a lot of time looking at references making sure ive gotten everything right enough

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while still being able to put my own style onto it

sturdy void
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bread

unique hill
humble blaze
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...dog

unique hill
humble blaze
#

DOUG

unique hill
humble blaze
#

doug...

unique hill
humble blaze
#

us

unique hill
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higher res shadows

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technically its the same res, I just changed the split values

humble blaze
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Oh man that looks clean

sturdy void
unique hill
unique hill
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or na

unique hill
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I also got the player body shadow to work

sturdy void
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ive told you this

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just gonna walk around my phone while its recording a voice note then clean it up

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easy

unique hill
unique hill
sturdy void
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bro has a mom?

unique hill
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what r u on abt

sturdy void
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ur a pug

unique hill
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you dont just spawn randomly like a mob do you?

sturdy void
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i did

unique hill
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lmao

unique hill
#

happy new years

unborn vale
unique hill
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trees now do fancy LODs where it turns into a billboard when far away

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up close

iron shore
unique hill
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did u test the pull

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*push sorry

iron shore
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ñö7 yê7

unique hill
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the fuck

unique hill
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fixing my weirdass code

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go in the groupchat

iron shore
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okay

tepid rapids
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oooh the colors on that tree

iron shore
#

playtesting

unique hill
unique hill
gray spade
unique hill
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at some point, dont know what point but at some point it decided to do this

unique hill
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christ

iron shore
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fix your game

unique hill
unique hill
iron shore
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man

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get in the vc

unique hill
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lord have mercy (hes about to break gravity)

iron shore
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reproduction: swing and load your save

unique hill
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oh yeah I know about that

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forgot to put it on the todo list

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i also know why that happens

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I need to recode the entire saving system at some point

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I coded it very stupidly

iron shore
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also there are softlocks

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and i lost my climbing ability

unique hill
unique hill
humble blaze
unique hill
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whenever I use the profiler, it just shows the basic functions like _process and _physics_process

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it doesnt give any actual detail I can use

humble blaze
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I’m at work right now so I cant verify if this is the exact steps but you should be able to see what functions are being called when enabling profiling in the visual profiler tab

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You just have to scroll down. It’ll tell you how many times that function was called in that frame and how much time it took in milliseconds

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In terms of optimization advice, use the visibilitynotifier node along with maybe a custom player radius system that enables and disables object processing based on distance. Thats how I optimized my own game from about 100 fps to 400 fps in object intense areas (mind you I run an older i5 on my machine)

unique hill
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VisualProfiler only really gives rendering related things

humble blaze
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Must be the other profiler tab then. Like I said I cant verify anything atm since I’m away from my computer

unique hill
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I thought godot had a system in place already like that?

humble blaze
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If worst comes to worst try looking for documentation about it

humble blaze
unique hill
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oh sorry I didn't see object processing

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no objects really process anything besides the player and interactables

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in this map there are barely any interactables

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but i will definitely code an object processing thing

#

side note: @sturdy void is experiencing a severe issue that only happens on his machine when he runs the game

humble blaze
#

I truly wonder why your process time is so high then.. I’m wishing you luck on this. Just try tweaking things until you figure out the bottle neck

unique hill
sturdy void
humble blaze
unique hill
#

both didnt do anything

sturdy void
#

could it be because im using the dev branch

#

ill try 4.2 stable

unique hill
sturdy void
humble blaze
#

Yes make sure you all are running the same version

unique hill
#

I thought you meant dev branch of 4.3 😭

sturdy void
#

no

#

why

unique hill
#

I dont know man

#

install 4.2 stable

humble blaze
#

I would not recommend using the dev or alpha releases of any Godot version in a production environment, even betas are pushing it

#

Stick 2 stable boys

unique hill
#

Im very eager for 4.3

#

as it brings faster loading times

#

and vertex shading

humble blaze
#

4.3 is gonna be amazing when it drops but who knows what they may change from now until then

sturdy void
#

im tempted to make a godot version manager so i dont have to manually download and store a different version every time theres an update

humble blaze
humble blaze
iron shore
#

project s is a godot crash any%

humble blaze
sturdy void
#

oh shi tysm

iron shore
unique hill
unique hill
sturdy void
unique hill
#

and im sure youre going for a third time

humble blaze
unique hill
#

most of the bugs are due to the delay on my monitor

iron shore
#

man nether i'm gonna start fixing your code

unique hill
#

which doesnt give me precision to reproduce bugs

sturdy void
#

oh we forming a hcs suffix now?

#

bet

unique hill
#

im fixing something in pole.gd

unique hill
iron shore
#

okay

#

HiCcupS

sturdy void
sturdy void
#

BECAUSE ITS YOU

iron shore
#

real

unique hill
#

?????????????

#

you'd do that

#

not me

iron shore
#

oh i'm the wrong color

unique hill
#

closest there is to the HCS pink is crab role

iron shore
#

oops still the wrong color

#

there we go

unique hill
sturdy void
#

bich u aint got no voice lines

unique hill
#

the grunts for when he breaks his leg (exaggeration)

sturdy void
#

we aint even got a storyline

unique hill
#

true

#

but would you not yell whilst falling 30 feet

iron shore
#

um

#

i would yell after

unique hill
#

what

#

no its AAAAAAAAAAAAAAAAAAAHhhhhhhhhhhhhhhhhhhhh....

sturdy void
iron shore
#

no its hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

#

beep boop

unique hill
iron shore
#

boop beep i am robot boop beep blop bang shazam

sturdy void
#

or like

#

a pig

#

or lobster

iron shore
#

do yall think pigs are sentient

sturdy void
#

or cat

sturdy void
#

octopusses

unique hill
iron shore
#

what about lobsters

sturdy void
#

octopodes

sturdy void
iron shore
unique hill
#

it already does

unique hill
iron shore
#

skull and crossbones emoji

unique hill
#

sending a push now so that you can edit code while I try to fix whatever nonsense is causing this lag

unique hill
#

pushed @iron shore

iron shore
#

sorry godot is transparent

#

i will restart

unique hill
#

is ur linux aight

#

its having a seizure often

sturdy void
#

fedora user

#

its deserved

iron shore
#

only nerds use ides

sturdy void
#

that is an ide

iron shore
#

shut up

unique hill
iron shore
#

relax

unique hill
#

this is the godot discord server

iron shore
#

it's a debug thing

unique hill
#

ik but still

iron shore
#

you're such a paranoid dumpling

unique hill
#

dumpling

#

thats new

sturdy void
iron shore
#

ya

unique hill
sturdy void
#

im gonna start sending every piece of music i make for s-812 here now

#

waddaya think of that mf

unique hill
#

u should

iron shore
#

darling, project s guy isn't a mountain climber

#

fix

unique hill
#

thats a great idea actually

unique hill
#

CAN HE STILL CLIMB????????????

iron shore
#

idk

#

i'm not testing because i don't like transparent godot

unique hill
iron shore
#

good idea

sturdy void
#

smh

unique hill
#

the game looks quite interesting without a world environment

iron shore
unique hill
#

but im working on optimization so its up to 60 ish now

unique hill
#

for optimization, ive decided to remake the player model

#

which was originally 12K tris

#

It probably won't help at all but ive been needing to remake it

#

this is the like 7th model of this character 😭

#

idk why im like this

#

To save on time I'm keeping the anims

iron shore
#

they're sentient beings

#

they'll figure the game out

unique hill
unique hill
#

for all I know everyone could be AI

#

and this could be a simulation

iron shore
#

:0

sturdy void
#

everyone in the real world isnt

#

discord is where smart people reside for some reason

#

but then im here

unique hill
#

lol

unique hill
#

spending so much time optimizing the shit out of everything

#

Will make a screenshot system that sets the graphics to max settings for a fraction of a second, takes a screenshot, then reverts the graphics

icy anchor
unique hill
unique hill
#

na

#

10

icy anchor
#

Oh

#

I remember turning off depth HDR in my game and it given me 40+ more FPS

unique hill
#

what??

#

whats depth HDR?

#

Depth Pre-pass?

icy anchor
#

But it started to look kinda Cruelty Squad-y

icy anchor
icy anchor
#

This is how it looks at 3.x

unique hill
#

I want to be able to have high-end stylized graphics

#

without performance compromises

#

not compromises my bad used the wrong word

#

without negative performance impact *

#

it seems godot is against me heavily from doing that

iron shore
unique hill
gray spade
unique hill
iron shore
#

@unique hill i think i broke gravity again

#

help

iron shore
#

i can't reproduce it

unique hill
#

wait ur not joking

#

wtf??

#

people are going to wonder if gravity is a puzzle or something element of the game with how many times you break it

iron shore
#

i stepped backwards at spawn, went back forwards into climb, climbed up while holding shift and i ended up in falling death while falling up and having the camera spin

unique hill
#

thats weird

iron shore
#

must've clipped into an air conditioner or something

#

oh also did i mention that time i clipped into a building

unique hill
#

god

#

ah btw this is the discord server

iron shore
#

oh crap

unique hill
#

u didnt say anything dw

iron shore
#

i slid into the corner of an aircon connected to it

unique hill
#

.-.

iron shore
#

it seemed to be split into two segments

unique hill
#

thats wild

#

I have a strange feeling ur going to end up leaking something

#

u should talk in teh groupchat

iron shore
unique hill
#

let me push first

#

pushed

#

so basically you drag and drop a new triggerbox

#

in the properties panel for it, set it to Interactable

#

then attach the node you want to carry out the function

#

then simply type the function name and any arguments

iron shore
#

okay

unique hill
iron shore
#

o

#

do i have to link it to a collision shape

unique hill
#

no

iron shore
#

i'll just check your door code

unique hill
#

drag and drop triggerbox.tscn

iron shore
#

okay

unique hill
unique hill
#

@iron shore controls menu!

icy anchor
icy anchor
#

I see you guys having fun and also that trigger boxes function name/args thing looks interesting for sure

unique hill
#

sound is often overlooked in games

#

im going to try my best to do sound justice

#

such as reverb in indoor areas

#

or city ambience being obstructed when far away from ledges

unique hill
#

was wondering why my fov was randomly changing, decided to shake the mouse left and right and well

#

fixed but kinda funny lmao

icy anchor
#

I don't get what do you mean dude

unique hill
#

*decreased sorry

iron shore
#

@unique hill i broke gravity again

unique hill
iron shore
#

yeah

unique hill
#

god dammit

#

oh also

#

do you have a vr headset

#

infact go in the groupchat rq @iron shore

lost tulip
#

idk what this is but its lookin good!!! 😍

unique hill
unique hill
#

testing how a HDRI would look

vast citrus
timid flume
unique hill
#

oh well

#

im keeping it bc it looks really nice tbh

timid flume
#

Definitely, keep up the good work

unique hill
#

:D

icy anchor
iron shore
#

there's no deal with gravity

#

i just fixed everything

unique hill
iron shore
unique hill
#

im making maps rn though

#

well one singular map

unique hill
iron shore
#

oops gotta fix the load save flag updates

iron shore
unique hill
#

and how do I exit it??

#

??????????

iron shore
#

i have absolutely no idea

#

where's the camera

unique hill
#

nvm dw

#

can you remove that

iron shore
#

remove what

unique hill
#

the camera thing you did

#

actually ill jsut temp disable it

iron shore
#

yeah

vast citrus
#

What's da gameplay?

unique hill
iron shore
icy anchor
# vast citrus What's da gameplay?

Man, you entered the cursed lands where you are not supposed to know anything. That's some kind of weird 1984. Welcome, welcome to Project S-812, you have chosen, or been chosen...

vast citrus
#

chosen for next weeks xbox raffle hopefully

unique hill
iron shore
#

nether is an expert at information hiding in some respects but definitely not others

icy anchor
# unique hill testing how a HDRI would look

Hey man, i made this one HDRI as the screenshot of your very first visual concept quite inspired me. I'd love to see how it may look in your game. I know you are not into HDRIs as i understand, but still that'd be fun to see

unique hill
#

I love it

#

will try it out later!

#

Im not sure if it quite fits for what I have planned though, i like more 3d skyboxes but this is wonderful still!

icy anchor
icy anchor
unique hill
#

just to be clear for legal reasons you entirely consent its use in the game for this few minutes to see how it looks

icy anchor
icy anchor
unique hill
#

alright

icy anchor
#

Source of content: AmbientCG and PolyHaven, both distributing CC-0 content

unique hill
#

sorry I just like to be extra careful

icy anchor
#

I know, no worries dude

unique hill
#

downloading

#

thats fuckin beautiful

#

holy shit

#

sending screenshot

icy anchor
#

Woah, damn, i didn't expected it to have that kind of impact

unique hill
#

was this made with blender?

icy anchor
#

It looks like revised first visual concept

unique hill
#

ive been having a hard time nailing the style I want for the game

#

I just cant make levels im happy with

#

and I dont really wanna use blender for map making

#

maybe for building models but not full level creation

#

and cyclops level editor is good but not really getting me that far

icy anchor
# unique hill was this made with blender?

Basically, how it works... In the end, HDRI is just an image. So you can use image editor to import multiple HDRIs and tweak them up. I took a far-away city from one of the HDRIs but i think you can also take some night-time city images too, just be cautious of sizes as HDRIs... have quite a special logic in these terms

unique hill
#

ohh okay

icy anchor
#

Sorry Discord feeling bad

icy anchor
unique hill
icy anchor
icy anchor
unique hill
icy anchor
#

Btw i didn't mean that i worked on m_day1_1 for a year, nah, this game had like a whole playable linear campaign, but, yeah, it'll need quite a revision. For now just wanna be sure that game levels won't fuck me up in technical terms as they love to do

unique hill
#

I know but I dont know where to even begin to be honest

#

i have a specific vision but cant execute it quite well

icy anchor
#

I'd love to give you feedback, but, yeah... The only thing that i can say that many things changed for me as one of the level designers given me feedback. That guy been working on certain HL2 campaigns and had a good theoretical understanding of how to do this thing. His feedback was very handy to resolve many issues i had, but i'm trying to not really too much on it as i'm not about to make HL2 campaign

#

That being said, if you can talk to certain experienced level designer that has similar experience in your field, that might help you quite much

unique hill
#

are there videos for these? I seem to focus and understand better with concise videos rather than slides

icy anchor
icy anchor
# unique hill are there videos for these? I seem to focus and understand better with concise v...
#

Yeah, it's UE4, but, he is still covering general concepts that may be recreated in other engines

unique hill
#

alrighty ty! will take a look

iron shore
icy anchor
unique hill
#

ok so I have a "monitor"

#

I bought virtual desktop and am using that as a monitor 😭

unique hill
#

bump to prevent death

unique hill
#

writing da story

#

& by that I mean general ideas to follow as a guideline

#

because having a locked-in script sounds like a bad idea

#

also heres a funny commit for yall

gray spade
icy anchor
# gray spade

Isn't it how you are supposed to make them after all?

#

I mean... My commits is some kind of structured chaos but yeah i'm still pretty sure that it is one of the valid ways how to use it

vast citrus
gray spade
icy anchor
gray spade
# icy anchor Isn't it how you are supposed to make them after all?

i don't think there is an "official" way to make commits (although there are some attempts to standardize them like conventional commits or emoji commits), but personally i don't have time to come up with names for each commit i make so i only keep master clean (using conventional commits + one commit=one thing)

#

and not even master sometimes, master branches of my private and some of the public-but-not-really repos are a mess too

icy anchor
# gray spade i don't think there is an "official" way to make commits (although there are som...

emoji commits
BURN IT DOWN
Alright i'm probably too emotional over it

but personally i don't have time to come up with names for each commit
Honestly same, but i have a to-do list for all things i do and basically what i do is just copy-pasting the thing i did. Why am i doing that? That was helpful to revert changes that could somehow screw up something in the project and etc. Does it have any kind of use besides that? Nah, i don't think so. Commit IDs ftw

gray spade
gray spade
gray spade
#

if i feel like i can forget something i open an issue on the appropriate repo (which i now realize can be interpreted as an advanced todo list)

icy anchor
unique hill
#

my commits are either just 1 singular letter

#

me expressing my confusion

#

or the most detailed thing ever

iron shore
unique hill
sturdy void
#

half nether's commits are just 'a'

#

or "stuff"

iron shore
sturdy void
#

yeah, either 'a', 'stuff' or the default github commit message

unborn vale
#

Those are the best commit names ngl

sturdy void
#

mine are always either 'egg' or a description of the actual function of the code

unique hill
#

I just spent 10 minutes trying to figure out where the hud and player body went

#

then I noticed the player visibility was set to false 😭

unique hill
iron shore
#

yo nether get in vc

iron shore
unique hill
#

im fixing the refactoringgggggggg

#

give me moment!

iron shore
#

nah

#

get in vc

#

right now

#

!!!

unique hill
#

Yk what

#

I might use hdri backgrounds with buildings in them

unique hill
#

im doing away with cyclops level builder

#

was nice testing around with it but it doesnt really fit our needs

#

Ill go back to being a normal person using csgnodes for prototyping and static meshes

timid flume
unique hill
#

I mainly just didnt want to model anything, but after modelling it, it's safe to say that it looks much better

#

I have illogical fixing any random bugs so that I can focus purely on map making for now

timid flume
#

Offtopic, from what I looked at, you seem to be fiddling with optimizing your game too.
What are your computer specs?

unique hill
#

I'll get you the full detailed specs in 5 minutes but heres what I can remember

#

8GB of ram
GTX 1650, 4GB VRAM
Intel i5 9300H CPU at i believe 2.5Ghz

a 120gb SSD and a 980GB HDD

timid flume
#

I see, fair enough!

unique hill
#

I wont lie, its MUCH better than what I had before

#

I had a 4GB samsung with a Pentinum CPU and no gpu

#

I had gotten this gaming laptop in 2021

timid flume
#

I was testing my project on a crusty old laptop with 2 gigs of VRAM. Ran at like a terrible 30 frames 🤣 .

I was definitely disappointed.

timid flume
unique hill
#

though I did not expect i'd need to render large scenes and make video games

#

all past me did was play minecraft with shaders 💀

unique hill
#

same but with a 4GB ram laptop

#

ran 8 frames per second

#

im sure it runs much better now

timid flume
#

As long as you're running a solid 60, it's totally fine, the specs you have there is quite average.

So it should probably run fine for the average PC.

I'm trying to aim for the 1080TI 4GB VRAM guys.

unique hill
#

and I mean heavy

timid flume
#

Most PCs don't have a CPU bottle neck. It's mostly the GPU, rendering costs a lot of frames on Godot 4's 3D.

unique hill
#

though I think AMD FSR 2.0 is contributing heavily

timid flume
#

I have a 3060 so it's always booming in frames.

#

It's pretty hard to test.

unique hill
#

Oof

#

if you'd like I can benchmark

timid flume
timid flume
timid flume
#

Cheers fam, keep up the good work as usual 🍺

unique hill
#

ah quick question