#Project S-812

1 messages · Page 5 of 1

unique hill
#

OH THATS WHAT THEY DID

#

they added a separate menu for it

#

cant send full screenshot as it contains info abt the game

icy anchor
#

Basically, they started development of 4.0. really long ago. Maybe at 3.1., i think. I can be wrong. So... 4.0. was completely different branch of the engine and as it follows it was developed separately. That thing could've been added to >3.2 versions or something like that, when 4.0. still didn't have it backported. But... i guess i'm wrong!

unique hill
#

all dependencies appear to be fixed

icy anchor
unique hill
#

none are broken so im not sure what to do

icy anchor
unique hill
#

which is infact not "Project S-812"

#

thats just the name i have for it outside of development

#

there is an actual name

icy anchor
unique hill
#

aint no way

icy anchor
unique hill
unique hill
#

its pretty efficient now that i think about it

icy anchor
unique hill
#

omg i clicked 1 button and test course opens

#

dont tell me thats been there all this time

icy anchor
unique hill
#

ive not made 5 separate test scenes because of an error that was fixed with two clicks

#

this cannot be the case

unique hill
#

agent_killed

#

poor_zone_purged

icy anchor
unique hill
#

hmmmm

unique hill
icy anchor
# unique hill agent_killed

I had an idea of plot where "The Agent" will take a place as a villain that fooled around the main character, but after reworking the plot hundreds of times, i decided to make him a friend of the player with no malicious intentions, something like a guide from Terraria that will tell more about what is going on in dialog windows

unique hill
#

all dependencies are there

#

so im not sure what to do

icy anchor
icy anchor
unique hill
unique hill
#

nothing seems out of the ordinary

icy anchor
# unique hill you can if you'd like, but you should say in dms so you don't leak anything

So, in this game, you play as a mercenary. And all your life is like a swing. You start as a citizen at train station, contacting some weird scientist whose teleport can get you to a restricted place... Moments later you get to an unexpected bloodshed in the mall... Moments later you are chilling in the "poor zone", one of many impoverished areas of the Index-0 where Index Control-Center does not provide any defence to citizens, the place where criminality is the norm, where everyone set up their own rules. Police never go into this place, but... there is one exception. If one (or many) start to kill too much, system monitors it, and police start assault this damn ghetto. There is a corner case - one kills all the police units (even heavy ones), then Control-Center launches missile attack to clean up the area. The end! You've killed everyone! You got yourself killed! Enjoy one of the endings

unique hill
#

you got this all planned out

icy anchor
unique hill
#

please create a forum channel for this game dude

#

it sounds so sick

icy anchor
unique hill
#

ITS ALL THERE

#

wym MISSING??

icy anchor
icy anchor
unique hill
#

theyre all good

icy anchor
icy anchor
#

We must to reload the editor

#

It must to do something

#

My grandfather said if you reload a thing it gets fixed

unique hill
#

same for pauseee

unique hill
icy anchor
icy anchor
unique hill
#

changing random shit until I get a different error

unique hill
#

since theres no immediately visible icon for that

icy anchor
#

Found this, they had an issue with dependency window in v4.x at 2021, but they added that thing

#

Damn why can't i find anything

#

I found the similar issue but it is for v2.0. and that's too ancient

unique hill
#

the game works but the 3 menus dont

icy anchor
#

Man i didn't want to say that

#

But i have a really, really strong feeling you will have to open-up a bug report on their repo

#

I can't find anything, but let me try again

unique hill
#

all three of those bug out

#

I need to find something those three have in common

#

and I beg its not the main theme or the button node

#

im going to see rn

icy anchor
#

Man, i read about this dependency thing, and a lot of people seem to miss it out. I don't like how they redesigned this kind of UX

unique hill
icy anchor
unique hill
#

oh

#

that worked

icy anchor
#

This is some kind of NPM/PIP packages stuff i didn't really like but reminds it

unique hill
#

I fixed the dependency

#

wow that was simpler than I thought

icy anchor
#

Same!

unique hill
#

hell yeah

icy anchor
#

I can congratulate you, you fixed it without git reset --hard

unique hill
#

I dont gotta spend 3 hours remaking menus!!!

icy anchor
#

You are a strong men

unique hill
#

this is also concerning

#

what other scenes are broken like this

#

game dev is literally going back and forth trying random shit until you realize the obvious isnt it

#

i've got to go now

unique hill
#

*ty

#

cya!

icy anchor
icy anchor
# icy anchor You literally described my day

That one last task took me so much damn time to do. And i did literally what you said, just random bullshit to fix it. BUT NOW... It works. For so much time i wanted to make this feature, and now it is in game. Such a little thing, but so damn happy

gray spade
#

those multi-thousand files usually just have whole lots of doc comments in them lol

#

"can i play daddy?"

#

(i'd like to join if possible)

thin turret
#

???

unique hill
unique hill
#

but will deffo have a list of u guys who are eager to play

#

is having 2000 objects normal?

thin turret
#

i think so

unique hill
icy anchor
# unique hill whats that program? looks really cool

"ToDoList" by AbstractSpoon. It's a free, light-weight task management program. I've been using it for a long time and mainly i do that because i had a mess in my head when i kept all ideas/tasks in my mind
https://www.abstractspoon.com

It has a damn ton of features, but i use "task tree" only

humble blaze
#

Also hoping you can make it over this hurdle Nether, had something similar happen to a previous project and had to restart

unique hill
#

we've gotten this far already and nothing except for github servers going down and my laptop suddenly stop working will stop us

#

thankfully those 2 things hasnt happened yet and hopefully never will

unique hill
#

love it

unique hill
#

exporting to see if it works on less capable hardware

#

also to see if my export settings work at all

#

that isnt a healthy framerate

#

4gb of ram and a very low power cpu i just tested this on

iron shore
unique hill
unique hill
icy anchor
unique hill
#

I didnt expect it to even start

icy anchor
unique hill
icy anchor
#

For example, if you remove my GT1030 from my PC - i won't be able to even launch any Godot games

#

And even if i do, less likely it will work good because developers didn't work on making this engine to work nicely on older hardware

#

I've seen a couple of issues addressing this problem, and, answer is... "If you can contribute on your own - do that"

#

Not to mention your game is using certain high-end, expensive graphics such as VoxelGI

#

I'd rather prioritize the development of the game :P

unique hill
icy anchor
unique hill
#

I don't know if ive ever said it before but

#

im working with a .1 second delay on my monitor

#

kinda hard to develop the game with that

#

my laptop monitor broke

#

so im using a second laptop as a makeshift monitor

icy anchor
icy anchor
iron shore
unique hill
unique hill
#

ever since the start of development ive had this delay

iron shore
#

someone send this man a computer

icy anchor
unique hill
unique hill
#

thankfully for some unknown reason

#

the mouse doesnt have a delay

#

im so thankful that the mouse isnt delayed

#

but if I was to load the game right now

#

and move my mouse around

#

there will be a delay

#

whats happening is that any mouse input I would see .1 second after it was inputted

#

yet the projection app shows the mouse cursor at the correct location at all times

#

with no delay

#

kinda disorienting

icy anchor
unique hill
#

normal mouse but whenever its locked in a game it has a delay

iron shore
unique hill
#

i probably made the game too biased to the player to correct for the fact i have a delay

#

idk though, from the playtests it seems we're good so far

icy anchor
unique hill
#

if ur making a movement game for example

#

you could make everything too snappy and corrected

icy anchor
#

I mean i've seen some peeps that suck literally in all games and i don't think it can be bad

unique hill
#

like the original marvel spiderman ps4

#

i personally loved it

#

but some people found it too biased

icy anchor
#

Tear a hole in these people...

#

Anyway enough quoting the Cruelty Squad office mission

iron shore
#

I think it's interesting how i'm the only one here with the programmer role

unique hill
#

wht

unique hill
#

my artist role overrides it though

#

so im shown higher

#

if u click my name it shows programmer

iron shore
#

wow

unique hill
#

infact it shows all the roles

#

bc im a jack of all trades

#

i make good soundtracks too trust

iron shore
#

I can make okay soundtracks ig

unique hill
#

i have one I finished recently actually

icy anchor
# unique hill lmao wait
You have to return the four sub-archons to null. You have to eliminate the CAD Elsa Holmes. Exterminate the pests. Tear a hole in CONTROL. Fuck CONTROL. You can do this, you have rended the wires in your head. Your control over destiny is absolute. You can overpower death. Life is meaningless.
unique hill
#

i didnt get around to uploading it on youtube

#

should I upload it and send it here for yall to have a listen

icy anchor
iron shore
unique hill
#

or is that a quote

icy anchor
iron shore
unique hill
#

everyones a child deep inside

icy anchor
unique hill
#

im creating some song art for that soundtrack give me a moment

#

ill have it sent here in 5 mins

iron shore
#

moment moment

#

i'm afraid to go further for fear it's one-click

icy anchor
#

My email definitely needs something new

#

Plus that'd be fun to check how it works

iron shore
#

discord really asked me for feedback reporting gdskull

unique hill
#

reporting doesnt do anything

iron shore
#

it does

unique hill
iron shore
#

usually it only does crap when you report someone for being underage though

unique hill
iron shore
unique hill
#

please correct me if I forgot the name

iron shore
#

archipelinaut

unique hill
#

omg

#

im sorry

iron shore
#

i'm trying ._.

unique hill
#

lmao wtf

unique hill
iron shore
#

the crab will never be added

unique hill
#

explain

iron shore
#

uh

#

it looks weird

#

i oversimplified it and somehow it came out with two legs

#

i think the goose came out pretty well though

unique hill
#

youtube being a dumbass

#

1s

iron shore
#

i added reach mechanics though which was fun

unique hill
unique hill
#

there we go

#

thats the soundtarck I made recently

#

*track

icy anchor
#

Completed listening to "OFF - Soft Breeze", gonna play this one

icy anchor
#

It reminds me of level run one

unique hill
#

i think ive became a music youtuber

icy anchor
#

I'm a shitpost youtuber, glad to meet you

unique hill
unique hill
icy anchor
unique hill
#

the drums is an

#

unholy combination

#

of 5 different instruments

#

electric drumkit

#

2023drumkit

#

2013 drumkit

#

909 drumkit

#

another electric drunkit

#

*drumkit

#

and I believe one more 2013 drumkit

#

it sounds good even though its 5 different instruments

#

the reason why there are duplicates

#

is becase to add multiple effects to an instrument in online sequencer, u gotta clone the instrument and add the new effect on the cloned instrument

icy anchor
#

You make so much without DAW, it's impressive

unique hill
#

I love onlinesequencer tbh

unique hill
#

online sequencer is very capable

#

it could make convincing dubstep with the right tweaks and changes

#

i just havent found the right settings to do so

icy anchor
#

I'm not saying that online sequencer is not capable of anything, btw

#

You kinda remind me of my friend that does all textures in Blender by using procedural workflow

unique hill
#

ik

icy anchor
#

When i started using Quixel Mixer (simply because it works faster), he was attempting to convince me that Blender can do the same

unique hill
#

hey guys

icy anchor
#

I mean, alright man, i know it already, why would you try to prove it to me?

unique hill
#

subscribe :) lmao

icy anchor
unique hill
#

id never think to attempt that

icy anchor
#

The only thing that really matters if you can have fun with it and make good results. You have both, as i understand!

unique hill
#

how would cosmetics fit good into a first person game

#

thats what im pondering rn

unique hill
#

but you only ever see the arms and legs most of the time

#

you never see the head

#

infact the head is invisible because it clips through the camera

unique hill
#

i dont know much abt escape from tarkov

icy anchor
# unique hill i need some elaboration on that

Take a look. They have skins for their characters (top and bottom variations basically) and equipment. You can check how much it impacts the player from first-person view. In my opinion... Not really much, but it still does it and you should do the final judgement on your own

#

You can check some streamers or guys that make guides for this game. Knowing this is militaristic tetris, you'll notice how it works fast

unique hill
#

hmm ok

icy anchor
#

FOR THE FUCKING SAKE OF GOD HOW THIS HAPPENED

unique hill
icy anchor
#

Killing the Godot process

#

Just putting it in fire

unique hill
#

attempted to change camera position

#

it made it look like bro was wearing a skirt

#

its a shirt hes wearing 😭

#

obvious reasons I cant send a screenshot

icy anchor
#

Still wondering how it looks!

unique hill
icy anchor
#

Or first Mirror's Edge cutscenes

#

Which are kinda anime

unique hill
#

which game

#

u gotta be specific

icy anchor
unique hill
#

theres a zelda thats just fully realistic

unique hill
#

yeah that about would do it

#

imagine that but more cartoony

#

(three fingers)

icy anchor
unique hill
#

fun fact

#

the rig is fucked

#

theres 5 fingers

#

in the rig

#

but 3 fingers in the model

#

i couldnt be bothered to change it so whenever im moving a finger im moving 2 different bones lmao

icy anchor
unique hill
#

godot odd

icy anchor
unique hill
#

ironic because I just needed to fix an animation in regards to the finger placement

icy anchor
#

That seems to be interesting

unique hill
#

infact when I made the first design of the model

#

I didnt even know how to make characters in blender

#

I just did random shit

#

let me show you the model because its so unrecognizable you cant even assume what it became

#

ok it appears I do not have the model file

icy anchor
unique hill
#

i didnt know how to make proper anything at that time

#

this was like 8 months ago

#

I learn very quickly

#

and now the current model

#

is very good

#

id show you it but

#

yk

#

the design is too good im afraid it will be stolen

#

omg i found it

#

this is the very very very first iteration

#

used in the prototype that was made using godot 3.2

#

i dont use rigify anymore because its broken for an unknown reason

#

it just set the limbs at a 45 degree angle for some reason

#

so I gotta animate all by hand

#

with almost no IK usage

#

except for blenders auto ik which itself doesnt work half the time

icy anchor
#

Blender is tricky to get working, but when it works, it's a really nice tool

#

Remake of COD:MW, as i know, used Blender for animations for viewmodels, which made the game popular i think

unique hill
#

to demonstrate my upgrade in 3d modelling, this is a random model I had made for fun a while back

#

don't think ill use it but its there if I chose to

#

i call it

#

"The Stalker"

icy anchor
unique hill
icy anchor
unique hill
icy anchor
icy anchor
unique hill
#

thats interesting

gray spade
#

[@ to reply]
forgot about this, sorry @unique hill .-.

icy anchor
#

In reality it can be higher, but it's just my guess

gray spade
#

ah yeah that would be understandable

wooden grail
unique hill
#

if I was to attempt to play hypixel bedwars

#

i am missing my sword swings at point-blank range

#

even if a mf moves 1 block I am going to miss

#

the only way I dont miss is if they dont move

gray spade
#

wow, that's bad

#

i guess it's somewhere around 0.5s

unique hill
#

.5 seconds is longer than people think

#

id say .2 or .25

#

when my internet gets bad it becomes .5 seconds

#

or 1

#

because its a screenshare from one laptop to another

#

oh well

#

im pushing through so i dont have an issue with the delay

#

I do have to sync the sound design to the visuals though...

#

idk if its synced right now

#

i think it is but maybe not

gray spade
# unique hill .5 seconds is longer than people think

well, if you can't aim onto a player that moves 1 block/s the lag must be pretty high
(at least same sources i mentioned above say that ~0.2s is only noticeable in FPS games like counter strike, which i'm not sure includes minecraft? 🤔 )

#

doesn't matter anyway though

unique hill
#

but having no delay definitely matters

#

ud need to have a decent reaction time for some elements

#

especially one element which ive yet to master specifically because of that delay but that literally everyone else ive sent the game to instantly masters

#

im just like dying constantly at that part

gray spade
#

oh, sure, didn't meant that

#

i wanted to say that it's not worth arguing about the exact delay length

unique hill
#

still got some gameplay to work out b4 i start working on levels

prisma shard
#

It's actually surprisingly pleasant to work on them

#

When I was moving and my monitor was on a boat I spent like a few months developing games exclusively on an old Dell 4:3 beast, it was actually really great for testing multiple multiplayer instances (I had one game on the top half of the screen and the other one on the bottom half) so I got a "widescreen" experience when testing the games and the more comfy text rendering benefits of a 4:3 monitor when just coding

unique hill
#

old monitors like that may or may not display everything correctly

#

cause I'm not just the programmer but also the 3d artist and vfx artist

prisma shard
#

I mean you can verify the colors on the big screen

#

But at least you wouldn't be dealing with delay 24/7

unique hill
#

its a tv from 2010 or so

#

lots of restrictions and things I have to work around

#

it'd be easier when @sturdy void goes on christmas break so he will be available to develop

#

as he's the second programmer on the team

prisma shard
#

i mean is the monitor with input delay at least color accurate?

unique hill
#

is blue slightly more saturated than everything else

#

if so then its colour accurate

#

it should be as I purposefully made all black have a mild blue tint using colour correction

prisma shard
#

might be worth it to send it in to some good shop so they can do color calibration and fix your input lag

unique hill
unique hill
#

it would be wise to instead spend money on a monitor & calibration fix, I should save up until I can get a predator laptop or something similar

#

why a laptop? bc yes

#

its fancy

prisma shard
#

huh

unique hill
unborn vale
#

hmm

sturdy void
unique hill
sturdy void
iron shore
#

huh

unborn vale
#

hah

iron shore
#

hurnh

unborn vale
#

Maybe we should stop now...

iron shore
#

(cue the villager)

unborn vale
#

I can imitate a villager to perfection

unique hill
#

bc when u stop ur nose from nosing and try to talk u sound like that kinda

timid flume
#

Yikes man...absolutely fucking beautiful.

unique hill
#

its made of 2 particles with a smoke texture as the mist

#

godot 4 does wonders

timid flume
#

Yeah and I'm blown away by how incredibly polished it looks. Pretty sweet.

unique hill
#

once thats done ill go back to making levels

#

im going to put a lot of effort in levels

#

a clipboard randomly thrown about would have readable text on it containing in-game lore

timid flume
#

I have looked at your stuff ever since I joined, definitely keeping an eye out on it since this project is probably one of the good looking ones I've seen on here.

unique hill
#

its a mix and match of different shaders, the more complex ones however I wouldnt be able to code myself, such as the lens flare

#

so those are taken from godotshaders

#

but other shaders

#

like the water shader that was posted somewhere above, I made myself

#

this

#

gif has sound for some reason sorry abt that

unique hill
#

i dont even understand the math behind that shader

#

i just changed somethings abt it and it looks better

icy anchor
#

Like, in case of rim-lighting effect, i've seen 3 different shaders that did the thing, but they didn't really do what i needed, so i had to look into logic in there and try to convert to something usable for me, and, yea, here we are

#

I've stolen logic from 3 different persons to make my own

#

I'm a true scientist

unique hill
#

🔥

#

🧐 😱

#

💥

#

lil story there

#

im crouching in the game rn and the player is just floating??

icy anchor
unique hill
#

we levitating 👍

icy anchor
#

Nobody knows that player's legs are just floating to not clip through anything

#

And when player crouches, they just fly higher

#

Nobody must to know the truth

unique hill
#

the player's character is accurately scaled an everything

#

but is shaded in such a way that there are no shadows on the environment from him, but on the player

#

why is that?

#

because theyre rendered on another layer

#

to not clip on anything

#

saved my life messing around with animations

icy anchor
#

Ah, that camera technique, nice one, how do you work with lighting?

unique hill
#

but the player mesh

#

is also using voxel gis for dynamic lighting

#

exclusively

#

due to the cell shading shader it has as well

#

it mimics the look of shadows

#

this also adds the extra thing where coloured lighting shows up properly

#

I could add another mesh dedicated for shadows but the top half of the player is always rotated to the camera

#

like a view model but I couldnt be bothered to model a view model

icy anchor
#

That was the reason i used to hate the tricks with additional camera to render the viewmodel, since i needed more accurate lighting on the model that is seen all the time, but in your case it sounds... weirdly fine?

unique hill
#

so its just 1 big model rotated about on the top half

icy anchor
#

Congratulations with making this technique to work well in your case

unique hill
#

Ill mimic how it looks on all other characters for consistency

unique hill
#

theres also a fresnel on the characters to make them POP as well

icy anchor
unique hill
icy anchor
unique hill
#

i assume you use baked lightmaps rather than voxelgis

#

?

icy anchor
# unique hill i assume you use baked lightmaps rather than voxelgis

Yea, this is one of the levels that used BakedLightmap, but, you may not know, but one way or another, Godot 3 uses only dynamic lights to lit dynamic objects. So even "baked" lights have their "dynamic" counterpart for dynamic objects. In case of my project, i "duped" baked lights to turn them to dynamic for layer of dynamic objects in order to get more control over it, since Godot 3 lightmaps may appear way more desaturated (while dynamic counterpart appears to be more saturated). So, basically, i have control over dynamic counterpart and i may change it to make it look less weird for these dudes, but that doesn't seem to be a good fix either

icy anchor
# unique hill hmm interesting

Probably i will have to try to check the brightness of ALBEDO channel and make tweaks if it is bright or something like that

unique hill
#

lemme find it

#

ok I cant find it

#

somewhere here has a screenshot of a warehouse

#

in that warehouse there are a few lights

#

but duplicated lights specifically for reflection and dynamic shadows

icy anchor
#

I did some fake lights for specular lights (BakedLightmap disabled support of normal map and specular lighting) but never for fake shadows, that's interesting

icy anchor
# unique hill hmm

Disabled supports only for baked lights, that's fine, not an issue, especially when albedo (or i'd say diffuse) map is made properly

#

I love fingers

unique hill
icy anchor
#

Now dude is just vibing

unique hill
icy anchor
unique hill
#

rim light doesnt work in the cell shader I coded for some unknown reason so I settled for a resnel effect

#

*fresnel

#

its basically the same thing tbh

#

i dont know if theres anya ctual difference

icy anchor
#

Probably i'd have to agree, the only difference might be related probably to use-case or something like that

#

When fresnel is for shiny surfaces, rim-lighting is more about the light scenario itself

#

Alright, the question is... Who cares?

#

If it looks nice, if it works, just don't touch it

unique hill
unique hill
#

found a very well said comment on a youtube shorts video

icy anchor
# unique hill found a very well said comment on a youtube shorts video

They are even worse when it comes to saying anything good. It's usually:

  • A: IT'S A MASTERPIECE OMG (Subjective overrating)
  • B: Good. (Not a single word after)
  • C: It's good, but ... (Writes a paragraph of text that is just making the whole thing die in my eyes)
  • D: Shit. (Not a single word after)
#

They are even more worse in accepting anything as-is. Everyone see some flaw they think needs to be fixed

unique hill
#

with some actually good responses

#

such as changing the crouch button from CTRL

#

to C

#

it was ctrl because I played minecraft and valorant heavily at that time, and so had it set to control as default

#

minecraft has ctrl as sprint but I switched it around for the game to be more in line with other games

icy anchor
# unique hill with some actually good responses

Sometimes i get C in certain Reddit posts and i just want to quote "Apartment Atrocity" mission from Cruelty Squad:

Now you've done it you freak shit. You've fucked up. You're being tracked by the grid. The eye in the sky is watching. We're coming for you. Prepare to die.
unique hill
#

._.

icy anchor
#

A lot of times i got D in certain of my Garry's Mod maps. For which reason? Nobody knows

unique hill
#

I'd love to have beta testers that provide good constructive responses

#

i do have that already but would need more

icy anchor
# unique hill ._.

Next mission btw:

Hey sorry about the last one... Someone fat fingered the social security number of the target and it ended up being you by accident.
unique hill
#

im doing a valve

#

but delayed

#

so im fixing up everything

#

then anything else I change

#

is rapid fire

#

change thing -> test -> change thing -> test and repeat

icy anchor
#

Like, in example of the Reddit post where i posted the player's legs, the top comment with 30 upvotes was like "But can you shoot your own legs"

#

You can definitely see that people show the interest so... Yea, i made it this way afterwards, it's easy anyway

unique hill
#

id love to share more things but im a bit overprotective due to past experiences

#

however

#

there is fall damage

#

and when you experience fall damage

#

you collapse on your ass

#

and its such a hilarious animation

#

but i cant send it

icy anchor
unique hill
#

💀

icy anchor
#

Alright just kidding, but yeah

#

I get what do you mean

#

At first you can be really open for any feedback and etc. Overtime you just notice annoying patterns and getting some sort of burnout, after which you just want to make the thing YOU WANT

unique hill
unique hill
#

people are good at knowing it feels off

#

but not why

#

a shotgun could feel weird

icy anchor
unique hill
#

someone may suggest lowering enemy health

#

but that makes all other guns seem less powerful

#

so you may up the damage instead

unique hill
icy anchor
#

I can't even tell how much times that guy given me feedback that just literally broken my mind

#

Of course with not much clues how to fix certain things

#

A lot of things that felt off just were fixed over time and i didn't notice it, but still knowing such things existed kinda just cursed me over time

#

Sometimes he suggested ways to fix the issue and sometimes it didn't help much

icy anchor
unique hill
#

spend so long creating a system

#

for it to be instantly shattered within 10 seconds

#

not even joking

#

that happened to me with this game when someone just defied gravity

#

id like to add a development console and you seem to have one

#

any suggestions?

icy anchor
unique hill
#

thats such a quote

#

game dev is never a mistake unless it is

#

top tier advice there

icy anchor
unique hill
#

it should say Project S blah blah

icy anchor
#

You are offline so it says nothing

unique hill
#

oh right

#

1s

#

whjat about now

#

i ask this because I received an error with the addon saying something was missing

#

and didnt get time to confirm anything with it

unique hill
#

beautiful

#

thank u

icy anchor
#

;)

sturdy void
#

oh i get the code name now

unique hill
sturdy void
#

because i didnt know what the reference was until i ran the game yesterday lol

unique hill
unique hill
sturdy void
#

ok cool

unique hill
#

however there are a few visual glitches

#

still

iron shore
# sturdy void because i didnt know what the reference was until i ran the game yesterday lol

https://rel.net/shop/powered-subwoofers/serie-s/s-812/ powered subwoofer reference ⁉️

S/812 takes REL’s medium chassis concept to reference-like levels of performance and does so with style, beauty and devastating power. It delivers incredible levels of all ‘round performance for both music and film sound, gives customers a taste of what our reference models offer, and does so at a fraction of the cost.

unique hill
#

in minecraft??

iron shore
white current
#

I still don't know the reference lmao

unique hill
sturdy void
unique hill
#

less frequent updates here as we work more on gameplay & levels

icy anchor
unique hill
icy anchor
unique hill
#

thinking about adding collectibles that are made of gold, this is the material ive came up with

unique hill
iron shore
unique hill
#

oh

#

beautiful

thin turret
#

it pleases my eye balls

unique hill
#

4.2 RC as well

#

however I havent updated that far yet

thin turret
#

ouuuuuuuuuuuuurghhhhhh

unique hill
#

incase ur wondering

thin turret
#

hmmm okay

#

perhaps i will

icy anchor
# iron shore isn't gold a bit shinier?

Knowing this is going to be a collectible in cityscape and certain desolated areas, i won't be surprised if it is a bit dirty and has more rough surface than the shiny new gold bricks

iron shore
#

i feel like changing the shininess wouldn't be the way to go about that though; adding texture would probably be a better idea

unique hill
#

will actually implement it better and make it look better

#

gameplay is almost finished so soon there will be more screenshots of environments popping up

#

"finished"

#

i say that in quotes because theres like

#

20 different bugs I cannot reproduce and they just happen randomly

#

shouldnt take long to iron out though

#

here you guys go

#

do give me feedback on this as well, i like to involve the community in whatever Hot Cocoa Studios does, even when its minecraft servers

humble blaze
#

Absolutely stunning

unique hill
#

I do think its maybe a tad bit close to mirrors edge, which is not what im aiming for

#

since too many things are similar to mirrors edge out of pure coincidence

#

heres a clear night sky with some sick lens flare

#

made it more defined

#

but now the clouds disappeared

mellow zealot
#

this is an absurdly impressive screenshot

#

the vibes are immaculate

unique hill
#

ty ty

#

its come a far way from what it was originally

unique hill
#

with all the new updated graphics its gotten since then

#

but not now, another time

mellow zealot
#

as i was saying, the background should probably have its tri count lowered significantly if its not a playable area

#

the city seems to already have a polygonal aesthetic

unique hill
#

its 101k tris

#

topology very bad but as I said its just a prototype model for now

mellow zealot
#

quite a bit

#

you could have the buildings in the distance be stylistically simpler too

#

eventually becoming flat textures

#

or just flat colors

#

one of my favorite kinds of optimizations is adding a new detail to the artstyle that increases contrast and optimizes the game

unique hill
#

until I deleted that map as i felt the gameplay wasnt right

#

still trying to define it

mellow zealot
#

do you keep the map and background as the same scene

unique hill
#

the background is a separate instance

mellow zealot
#

gotcha

unique hill
#

in here I have a voxelgi for the background which is set to a very low voxel size

#

just for a lil bit of gi

#

cause lightmapping crashes my godot

#

or flat out doesnt work

#

I tried it on @sturdy void 's machine as well

#

and his one just didnt even do any lightmapping

#

think this is better

#

ill fix the outline 1s

icy anchor
mellow zealot
#

whats the gameplay

unique hill
#

i had to recode 3 separate scripts

#

astounding

unique hill
#

more on the chill side

#

i dont wanna say much abt gameplay as im afraid of copycats basically

icy anchor
unique hill
#

ive had bad experiences in the past but I dont want to be weird abt it so thats why im still releasing some screenshots

unique hill
#

you either ascend at a rapid rate

#

or stop moving flat out when urin the air

icy anchor
unique hill
#

ive been screenshotting on max settings btw, solid 46 fps

#

heres a more defined version i'ds say

unique hill
#

theres no base btw its just a void

#

beautiful

#

@obsidian lodge ?

obsidian lodge
unique hill
#

I think what ill do now is update those building models

obsidian lodge
mellow zealot
#

visual tweaking is for me the hardest part of game development

#

simply for how long it takes

unique hill
#

the visual design of the game consists of many antennae

#

antennas

#

idk whats the appropriate plural form tbh

obsidian lodge
obsidian lodge
unique hill
#

these?

obsidian lodge
unique hill
#

those are windows 😭

#

Ik what u mean tho

#

give me a sec

#

i know how to fix those

obsidian lodge
#

so only 10% of a building has windows? 😄

unique hill
#

the models are rotated and turned and stuff

#

should look more window-y (is that a word) now

obsidian lodge
#

i see it now, still looks strange to me how just one small part of a building has windows and the rest is just a blank block lol

#

but ignoring that, all buildings look the same

#

same block with a patch that's the same looking windows

unique hill
#

but I cant model each building individually

#

so i model around 1-5 models and scatter them about

#

this time ill model around 10

obsidian lodge
obsidian lodge
unique hill
#

knowing me im probably going to spend 3 hours on some random shit like rain puddles before I make those models

#

sunset

#

rough visualization

#

dunno what i did to the clouds

#

they just disappeared

#

fixed clouds + daytime

#

now this looks so much like mirrors edge

#

whyyy

icy anchor
#

Mirror's Edge has more clearly defined cityscape when this can be defined as pretty beautiful urban hell

icy anchor
#

So i guess you got the unique style you've been seeking for

unique hill
#

im trying to avoid mirrors-edge style graphics

#

as i keep noticing similarities

#

it could just be that its the standard for video games of that time

#

but im not convinced

icy anchor
#

Not to say it does have more colorful lights all over the place like it's cyberpunk

icy anchor
#

Which wasn't a part of OG Mirror's Edge and Catalyst didn't use it much as well

unique hill
#

the finished city scape

#

will have a lot of holograms about it

#

i dunno if that was in ME

icy anchor
#

Mirror's Edge has never had holograms

#

In OG one, the cityscape was much, much closer to our current timeline in terms of feelings. Huge billboards and all that stuff

#

Catalyst started to go for more futuristic style, flying machines and etc. There are huge displays with ads and stuff, and, again, not holograms again

#

If you want to avoid ME style, i highly recommend to play the OG one (it has pretty low specs requirement) or at least watch videos of speedruns or something like that

unique hill
#

but sadly was never actually able to

icy anchor
#

Knowing that Mirror's Edge series are literally dying these days, i'd rather recommend you to embrace the Mirror's Edge vibe to get more fans from that community

unique hill
#

i got dying light a year ago

#

which made me remember about mirrors edge

unique hill
#

I know catalyst was bad but was it that bad?

icy anchor
#

Does it mean the game is bad? Of course fucking no

#

I can definitely say that lack of money killed any hope for Mirror's Edge successor

#

So don't avoid that style, you may show love and respect for Mirror's Edge community and may get more fans as result

#

Look at comments under various Mirror's Edge videos, you will see that people need more of that stuff, they ask for it

unique hill
#

I just didnt want this game, a passion project of mine which i have some of us at HCS helping out with to be labeled as a cheap copy

#

as at a first glance that may be what some persons determine it to be

#

we do have other projects in the works but this is one that I really enjoy working on the most

icy anchor
#

Plus there were a lot of cases when i've seen people preferring Half-Life 2 more than other games in these series, like Half-Life 1 or Half-Life: Alyx. Or same can be said even for the Half-Life 1, i've seen quite a bunch of dedicated mappers that still make stuff for GoldSrc because they love that era of games

unique hill
unique hill
#

note the if

icy anchor
unique hill
#

interesting

icy anchor
#

Honestly i started to watch this project because i've seen something i used to love

#

And seeing how easily you pull it out, i have high hopes about that aspect of the game

icy anchor
#

And potentially this subjective preference is the reason i defend it

unique hill
#

im dedicated to making sure I put the maximum effort I can into this game

#

and whenever I can, I get help from the other team members

icy anchor
#

Loud people may tell it's a "cheap copy of Mirror's Edge", but i can only imagine the amount of quite people that won't say a thing and still be happy with the project just because of that

unique hill
#

its coming down to exam season though, so we have less and less time

#

hoping that summer break would be a giant leap for the game

icy anchor
unique hill
#

or even christmas break

unique hill
#

didnt mean to reply to a message sorry

#

I was going to send this

#

the #3 pain in the behind

#

for me

#

the lack of a play_flipped function or similar

icy anchor
unique hill
icy anchor
#

... Actually i just remember that i tried to do something similar in Blender and failed, so you may still need that

unique hill
#

this is a major inconvenience

icy anchor
#

I couldn't find anything helpful for this, but i still could miss something

sturdy void
wooden grail
# unique hill fixed clouds + daytime

Alr my honest feedback: I feel like its too much. Too much random colors, too much glow and too much visual clutter. In the middle parts you can barely make out a single building (not the top of the skyscrapers but the lower parts). All of the glow and bloom just makes it look weird to me.

icy anchor
# wooden grail Alr my honest feedback: I feel like its too much. Too much random colors, too mu...

I don't know about you, but i kinda like this chaotic look because this is what i imagine whenever i hear words like "urban hell."

If chaos was the point, i support that, especially knowing that TNP wanted to get more unique look (in order to get less comparisons to Mirror's Edge). In this case it is chaotic, kinda alien, and, of course, the cityscape uses no words to tell you to get fucked with your own personal life since you are stuck in metallic/concrete maze

But, if TNP wants to create less alien and more realistic experience, then he should listen to your feedback since real cityscapes don't have such a structure, but i can't tell if realism was ever a target in this project, it was looking surreal from the start

wooden grail
gray spade
#

For me personally there's just so much glow that i can't even judge whether the buildings' structure is good or bad /shrug

#

Gotta have hard time playing this at nights lmao

unique hill
#

there is a bit much during the day and I will need to tone it done

#

*down

unique hill
#

I wouldnt say the game is realistic as you can frequently defy the laws of physics as intended game play

unborn vale
#

I think the main problem is that the glow overwrites the outlines

unique hill
unborn vale
#

If the outlines were drawn after you would have the same glow but with more ✨ shape ✨ (I think?)

unique hill
#

dont think thats possible, plus it may not look as intended

#

the outline is a post processing shader

unborn vale
#

And so is the glow...?

unique hill
#

the glow is in the world environment node, i don't know if any way shaders and environments can interact

#

*of

#

either way I dont think it'll be a good look

#

fun fact there are actually 2 outline shaders

unborn vale
#

Yeah they probably can't interact...

#

How come?

unique hill
#

one for close up objects and another for far away things

#

because if I use one, the outline would be good on close objects but wouldnt feel right for far away buildings

#

so theres a separate one with a thicker and less defined outline

unborn vale
#

What if the outline weight was determined by the depth buffer, if possible?

unique hill
#

that is the case but it still doesnt feel right

#

as close up objects have very defined outlines

#

using normals & depth buffer

#

but having the defined outlines on far away buildings didnt look right

#

so there is a second pass

#

with a less defined and thicker outline

unborn vale
#

interesting

unique hill
#

indeed!

unique hill
#

just discovered gridmaps

icy anchor
unique hill
icy anchor
#

Actually i remember iter maps and you can potentially even do cityscapes

unborn vale
unique hill
#

I work in a manner in which its easier for me to properly visualize everything first

unborn vale
#

also does multimeshes for you instead of you having to do it

unique hill
#

I cant make a city map in blender

#

well i could

#

but it wouldnt be good

#

I would be unable to properly do it

#

but here using tiles, its easier

#

the buildings themselves wont be tiles I dont think

#

rather than making individual building models I can just plop some tiles down with em

unique hill
unborn vale
#

Road indeed indeed

wooden grail
#

I can see the pixels 👀

unique hill
unique hill
icy anchor
unique hill
#

I disagree

icy anchor
#

You really underestimate it

#

Because i did it too

#

And these guys, they broken it dude

#

In the most unexpected places

#

AI behavior? Making them magically disappear, causing a crash? Doing that only once without any steps to replicate? Here they are

unique hill
#

id be surprised

#

if someone manages to glitch out of bounds

#

tbh

unique hill
#

so I dunno what works and what doesnt

#

im hoping everything works 100% as intended

#

and that i am an amazing programmer and there is no gravity defying bugs

unique hill
#

this is what efficiency looks like

iron shore
#

also: you're a legend

unique hill
sturdy void
# unique hill I disagree

you saw Coffee playtesting, right? you saw the amount of bugs he single-handedly found, right? you saw how many i found, right? and im doggie doodoo at playtesting

#

good playtesters are the dumb ones who will do something unpredictable

#

same reason coffee cups say caution hot

#

people are stupid and will find a way to break something

icy anchor
sturdy void
#

yeah bc i am the idiot who will breakanyting hea touchs lol

icy anchor
#

Damn i kinda envy my playtesters for being able to disclose my own damn game in ways i wouldn't be able to even think of

spark sparrow
unique hill
spark sparrow
unique hill
spark sparrow
#

pan li pona

unique hill
#

i dont understand what that means

#

check gc

spark sparrow
#

k

unique hill
#

less updates here as we work more on things other than visuals

#

will send something every so often so the forum channel doesnt disappear to the abyss

iron shore
#

i just saved your forum channel 😎

unique hill
#

🔥

spark sparrow
#

🍞

unique hill
#

bigass tower

unborn vale
#

TheNetherPug’s Evil Incorporated

unique hill
#

maybe

brisk pelican
#

beeg tower

gray spade
#

and it's also made in godot which automagically adds FPS boost

unique hill
#

but it always has a low fps

unique hill
#

give me one moment let me pull up my full specs

gray spade
#

hm, should be more than enough for godot

unique hill
#

decent hardware

#

It might be lack of optimization on my part

#

though if it is I truely cannot find what to optimize

unique hill
#

so that may be a cause

gray spade
#

may be

#

i just hope it won't require an rtx 5090

#

😂

unique hill
#

max settings maybe a 1080

#

for 60 fps

#

new default settings & enhancements give 70 fps

#

max settings give 40-50

gray spade
#

hm

#

might be discord compression but i don't see any difference

#

except for the fps 🤣

unique hill
#

with SDFGI turned on this time

gray spade
#

nice

unique hill
#

it makes a minor visual difference on purpose

#

so that default settings or even low settings players wont lose too much of the intended look

gray spade
#

that's good

unborn vale
#

That's a gigabyte of vram

#

can probably improved

unique hill
#

I cant begin to fathom what are the "textures" I am using to cause that

#

oh wait

unborn vale
#

Textures maybe also includes uv's and normals?

unique hill
#

does triplanar multiply the texture usage by 3 because of the x y and z coordinates

unborn vale
#

idk what is triplanar?

unique hill
#

cheating uvs

#

when u cant be bothered to unwrap uvs you use triplanar

#

imma test it without triplanar

unborn vale
#

Well when something is 'because I can't be bothered' it's prolly slower...

unique hill
#

Damn that was a major contributor

unborn vale
#

How much did it improve it?

unique hill
#

I need to use trinpalar for some materials though

#

like the untextured material

unborn vale
#

Can it not just be turned on per texture/material?

unique hill
unborn vale
#

Who knows