I want to make a Touhou-like shmup game using Godot, but the first problem I encounter is that how on Earth should I make 3D-esque scrolling backgrounds, similar to those seen in many Touhou games (and fangames)?
I know if I want to make a "true" scrolling background with "depth" similar to what seen in many of such games, I have to learn 3D modelling, which is time-consuming and not fun (while yes, I can model 3D characters, but only to certain extents).
So I want to aim for "fake 3D" (or pseudo-3D) 2D backgrounds, similar to what seen inside gameplay videos like these: https://www.youtube.com/watch?v=e-emDyw3K4s
https://www.youtube.com/watch?v=KbHVDCuouCo
I know we can use layered parallaxes for these, but how can I do certain types of such pseudo-3D scrolling backgrounds using parallaxes (like the endless runway-like background in the second video)?
You know, I am dead set on making backgrounds like those, because as far as I know, static 2D shmup backgrounds (like ones seen in this video: https://www.youtube.com/watch?v=ZItVwgLZh6s) got negative reputation of making games that feature them look "unprofessional". I don't want that to happen to my game.
How can I actually achieve this, in the most straightforward and beginner-friendly way as possible?
Thanks in advance!
速攻が特に大切 道中の物悲し気なフレーズ大好き、ボスさんはだいぶ難しいお(^_^)
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