#Queue-free no work
18 messages · Page 1 of 1 (latest)
You're going to need to provide more information than that
That just means it gets deleted before _process runs
but when i check my remote its still there
Also line 8 is definitely wrong
You're trying to queue_free the entire scene tree there
Yes, although are you sure there's not just more than one or something?
there is more then one because its gets as a child in my main level
So are you sure the one that's deleted is still there, and not a different one?
yea all of them stay and none get deleted
just use call_deffered("queue_free")
I think you might be making a bad assumption