#Prevent light-stacking (3D)

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naive mirage
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How can I prevent light stacking when using multiple 3D lights in one area? I know Light2D has its blend mode for this, but is there anything similar for Light3D? The effect I'm looking for is effectively the same as indoor lighting in the real world.

naive mirage
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I was partially able to implement this using a bunch of small, low-energy spotlights around the walls and floor. The only issue is that it messes with my volumetric fog.