#Player gets stuck between Area 2D and Tileset physics Tiles (I think)

2 messages · Page 1 of 1 (latest)

quasi wave
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Maybe you need to give a little push or jump when gravity switches

devout pawn
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That doesn't work either sadly. What i've done is I've disabled the players collision shape when they enter the Area 2D and enable it when they exit. That way it doesn't clash with the tilemap's physics layer. I don't really like that solution but its the only thing that works at the moment