I am using Godot 4.1.1. I am a beginner at Godot. It seems that sometimes whenever an attack is inputted, if a directional input is given immediately afterward, it plays another. These can be strung together to create an infinite flurry of attacks. In the video I have a print() function that is printing an is_attacking variable and also whether the attack condition in the AnimationTree is being called. They are both false when the flurry of attacks glitch is occurring. I am baffled.
I've combed through my code and I cannot determine what is causing this. In addition, I copied the code from https://youtu.be/GQD0nk4AGeo this video in a separate project, and the issue was present there, too! I can't escape this. Please help me if you know what's causing this. My code is very amateurish right now.
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