I have a video that runs on 512kbps bitrate, and when running it in godot, I just get extreme lag (this affects audio and video simultaneously).
It's an OGV because I haven't even managed to get a WEBM file to begin playing, just to stay as a black screen.
I think I saw somewhere that godot uses CPU instead of GPU to play videos, but even if this is true, is there anything I can do to solve the issue? (e.g. some setting I have conveniently forgotten to enable or disable?)
Thanks in advance