#VideoStreamPlayer is extremely laggy on 3.5(stable)

3 messages · Page 1 of 1 (latest)

hoary mural
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I have a video that runs on 512kbps bitrate, and when running it in godot, I just get extreme lag (this affects audio and video simultaneously).
It's an OGV because I haven't even managed to get a WEBM file to begin playing, just to stay as a black screen.

I think I saw somewhere that godot uses CPU instead of GPU to play videos, but even if this is true, is there anything I can do to solve the issue? (e.g. some setting I have conveniently forgotten to enable or disable?)

Thanks in advance

hoary mural
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Ok, I think I've found a workaround. this doesn't solve the issue for OGV, it seems that Godot can't handle OGV, and neither can FFMPEG, but VLC creates 20hr long files when converting to WEBM.

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The solution is to use FFMPEG for WEBM and godot runs just fine.