#How to get compute shaders local size limits in GDScript?

2 messages · Page 1 of 1 (latest)

left niche
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Does anyone know how do you get glGetIntegeri_v vector, which defines limits for compute shaders local size layout(local_size_x = X​, local_size_y = Y​, local_size_z = Z​) in Godot 4 GDScript?

alpine hill
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no answer but I'd also like to know