It looks like this is a documented issue since there's been an open issue on the github for it. https://github.com/godotengine/godot/issues/44840 I was thinking of looking into this myself, although I'm new to godot (not at all a new dev though) so I'm totally unfamiliar with the code. If I could get any sort of pointers to relevant files or locations of code to start investigation in that would be a huge help. Not looking for someone to solve this for me, just hoping to get a nudge in the right direction.
#Switch Pro Controller Support on OSX
3 messages · Page 1 of 1 (latest)
have you found a solution?
I mean, I can kinda give some pointers. I'm not sure how helpful or not they'd be.
Firstly, it helps for engine development if you have experience making GDExtensions and/or custom C++ modules (especially the latter), because that will familiarize you with the classes of the engine.
Secondly, I'm semi sure the bug would be in a file contained in either core/input/ or platform/macos in the source code