Just like EmuVr handles retroarch but with godot.
I am trying to have retro arch in a 3d screen an a environment?
My first approach are in the pictures but it does not appear on the mesh instance.
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Just like EmuVr handles retroarch but with godot.
I am trying to have retro arch in a 3d screen an a environment?
My first approach are in the pictures but it does not appear on the mesh instance.
This will not work because retroarch (and any other programs) are completely independent, and will work on their own, setting up a window and etc..., independent of Godot.
For your specific case, if you want something like retroarch on Godot, you'll have to implement a libretro frontend in Godot. This is what EmuVR does.