hey guys i have an extremely simpel navigationagent that just makes my npc walk to the player. i made a maze of "grass" around him, adding physics layer to one tile of "grass" and navigation layer to another type of "grass", the navigation path avoids the physic layer of grass.
but when add in trees which are the 2nd TERRAIN LAYER, it ignores them, even tho they have a physics layer.
anyone know why?