... so... uhh.. 🫠
I really don't know what to do with this In-complete prototype that was made back in 2021... but In general, here's the idea behind it:
- Nice, Flexible text editor that was designed to be a Replacement option for Godot's Built-in text editor, (back when you couldn't run it in a Separate Window ahmm 🫠
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- a Fully modular design of the entire project, where you can drop the Main Scene of the text editor into another project... and it'll work just fine
Of course, it'll have one/few interfaces to interact with it, but overall... just Drag-and-Drop to any project, and you'll have working Text Editor 👍- it'll have Modules inside it, that can be Completely deleted from the Project files, or just excluded in the export, and it'll work without them
... Sort of like Extensions in Modern text editor, like VScode for example.. but at Compile Time
- The AudioPlayer module is shown in the photo, it works by dragging & dropping one or more Audio Files that the AudioStreamPlayer can play (
.wav,.ogg,.mp3when I was building this project)
- ... Extension Manager?... Yahh I didn't really thought I'll make it further than the Modules idea before, but it's possible
Idea: Just like the modules in previous point, but you can add it at Runtime... pretty cool idea, but I didn't need it for my personal needs.- Support Multiple split windows and tabs to view/edit multiple files, without (re)loading the files each time you want to switch (Like Vim when you switch between files with a shortcut, or make it like VScode, where all the files are in tabs and can be seen at once with split windows)
... IK it was a big project to make, but I had a project that Required a nice/good text editor
And at the time, I didn't find any to do/fit my needs, So this Project was born
TL;DR
The project is somewhat abandon.. but could be Revived
Leave a Comment and/or like If you want to see it complete 👍
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