#Exhibition of Speed - Racing Sim (old)

47 messages · Page 1 of 1 (latest)

modern patrol
#

Exhibition of Speed brings car customization to the next level featuring an extensive multibody vehicle simulation which enables several details of vehicle dynamics to manifest.
Fine tune your car's behavior by adjusting every pivot of your suspension geometry and custom drivetrain configurations! Every millimeter counts.

#

The node editor provides complete freedom to explore all possibilities of vehicle designs, with the ability to create custom logic as well. This enables you to create a custom go kart or a massive truck!

jagged anchor
#

the engine sounds are gdyeet

modern patrol
#

Just a placeholder sound for now 😅

#

One lap in the test track 🚗

jagged anchor
#

theres a procedural engine sound thing i connected to godot if your interested

#

also curious how you did the skids

#

i did mine by using immediate geometry i believe

modern patrol
#

What procedural engine sound? Is it something you made?
I am using an ArrayMesh that has a series of quads and I adjust their transform and alpha as new points are added. They're basically decals sitting slightly above the contact plane.

jagged anchor
#

instead of a sound file

#

you generate raw numbers

hushed tundra
#

This is incredible! gdscream

wintry spruce
#

Awesome idea!

plain isle
#

Wait is this like an editor made in Godot or is this the Godot editor but heavily modified? Anywas it looks hella cool

modern patrol
#

This is a game made using Godot yes. It's not running in the editor.

glossy magnet
#

This looks fire!

jagged anchor
plain isle
#

Nice

void token
#

beam ng 2 😳

modern patrol
#

Except the cars won't deform 😅

glossy magnet
# jagged anchor godot editor is made in godot

I think he meant is the editor in the video the actual game/application, or if it’s just a bunch of plugins that change how the editor looks. By the looks of it, it’s the game/app itself, but using the same design philosophy that the godot editor uses for its widgets and tools. Which makes sense, since, like you said, godot is made in godot hehe

jagged anchor
#

i know

#

i have a level editor in my car game, which also borrows from godots ui

#

its easy to do when its right there

modern patrol
#

Another lap in the test track, with a few updates:

  • Fixed chase camera jitter
  • Improved contact point persistence
  • Implemented anisotropic tire tread stiffness
  • Fine tuned skid marks and tire sounds
hushed tundra
#

this is sick

crystal bramble
#

super cool!

modern patrol
#

One quite messy lap 😬 I am driving with no ABS or traction control btw, which makes it a bit more tricky.

modern patrol
#

Progress on engine and drivetrain rendering. Transmission components to be done next.

#

Exhibition of Speed (racing sim)

#

Exhibition of Speed - Racing Sim

glossy magnet
modern patrol
#

It will be visible in the editor because you'll be able to edit the characteristics of the drivetrain, so it's for visualization only. Once you export the vehicle and take it into a race or open world, these internals won't be visible. You'll have to provide your own parts and meshes if you need to render suspension components, axles, shafts, etc. which can be animated using nodes as well (you can get the transform of these parts via a node in the graph and apply extra rotations and offsets if needed and assign it to the mesh or bone of your own chassis object you import as a gltf file).

#

Most cars have these parts covered anyways so it might be wasteful to include and animate them. But you're still able to do so.

modern patrol
trim scroll
#

looks fun.

modern patrol
modern patrol
rotund maple
#

Incredible attention to detail!

modern patrol
#

An actual car finally appears! 😃

modern patrol
#

New shoes 👟 🛞

modern patrol
modern patrol
#

Exhibition of Speed - Racing Sim (old)