#Exhibition of Speed - Racing Sim (old)
47 messages · Page 1 of 1 (latest)
The node editor provides complete freedom to explore all possibilities of vehicle designs, with the ability to create custom logic as well. This enables you to create a custom go kart or a massive truck!
the engine sounds are 
theres a procedural engine sound thing i connected to godot if your interested
also curious how you did the skids
i did mine by using immediate geometry i believe
What procedural engine sound? Is it something you made?
I am using an ArrayMesh that has a series of quads and I adjust their transform and alpha as new points are added. They're basically decals sitting slightly above the contact plane.
procedurally generated sound
instead of a sound file
you generate raw numbers
This is incredible! 
Awesome idea!
Wait is this like an editor made in Godot or is this the Godot editor but heavily modified? Anywas it looks hella cool
This is a game made using Godot yes. It's not running in the editor.
This looks fire!
godot editor is made in godot
Nice
beam ng 2 😳
Except the cars won't deform 😅
I think he meant is the editor in the video the actual game/application, or if it’s just a bunch of plugins that change how the editor looks. By the looks of it, it’s the game/app itself, but using the same design philosophy that the godot editor uses for its widgets and tools. Which makes sense, since, like you said, godot is made in godot hehe
i know
i have a level editor in my car game, which also borrows from godots ui
its easy to do when its right there
Another lap in the test track, with a few updates:
- Fixed chase camera jitter
- Improved contact point persistence
- Implemented anisotropic tire tread stiffness
- Fine tuned skid marks and tire sounds
this is sick
super cool!
One quite messy lap 😬 I am driving with no ABS or traction control btw, which makes it a bit more tricky.
Progress on engine and drivetrain rendering. Transmission components to be done next.
Exhibition of Speed (racing sim)
Exhibition of Speed - Racing Sim
Planning on making this visible when driving? Is it cosmetic?
It will be visible in the editor because you'll be able to edit the characteristics of the drivetrain, so it's for visualization only. Once you export the vehicle and take it into a race or open world, these internals won't be visible. You'll have to provide your own parts and meshes if you need to render suspension components, axles, shafts, etc. which can be animated using nodes as well (you can get the transform of these parts via a node in the graph and apply extra rotations and offsets if needed and assign it to the mesh or bone of your own chassis object you import as a gltf file).
Most cars have these parts covered anyways so it might be wasteful to include and animate them. But you're still able to do so.
Visualization of a 6-speed manual transaxle going through the gears.
looks fun.
Testing a new track. Longer vid https://x.com/exhspd/status/1708214017670459456?s=20
New track in development. Driving with gamepad. No ABS. #Simracing #indiegame #indiedev #RacingGame #ScreenshotSaturday
Incredible attention to detail!
An actual car finally appears! 😃
New shoes 👟 🛞
Selecting wheels and tires.
Exhibition of Speed - Racing Sim (old)