#My Procedural Animation is stepping too fast.

1 messages · Page 1 of 1 (latest)

ionic wedge
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You might want to post this in gd3 help too, it seems like you’re using gd3

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Also, since process is called every frame, you don’t want to set any timers in it.

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If you want your whole game to be stepping slower, you can set Engine.target_fps to something lower than 60

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Or if you want to use a timer, you can connect the timers timeout signal to your script, then when the timer times out, you can start the timer again