#My Procedural Animation is stepping too fast.
1 messages · Page 1 of 1 (latest)
Also, since process is called every frame, you don’t want to set any timers in it.
If you want your whole game to be stepping slower, you can set Engine.target_fps to something lower than 60
Or if you want to use a timer, you can connect the timers timeout signal to your script, then when the timer times out, you can start the timer again