#the pause menu

4 messages · Page 1 of 1 (latest)

naive silo
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neat plinth
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I would make a new scene that contains this scene and another scene that is the pause menu, then you can add a button to the new scene that says pause and set up it's shortcut to be the pause button, then when it is pressed (if you press the shortcut key it will send the signal like you clicked it) you can set the game scene to be paused and show the pause menu scene

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sorry for the run on sentence

wise crescent
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it looks like that if is not getting executed
you're creating a variable (new_pause_state) and then use it without giving it a value - probably unintended
it's will have a null value so the last line will result with error (since visible is a bool)