#Fonts look bad at various scales.

8 messages · Page 1 of 1 (latest)

magic zodiac
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Setting it as an MSDF font doesn't change anything. Subpixel positioning does nothing. Hinting does nothing. Forcing an autohinter does nothing. I'm not exactly using a weird font size here. I was using a size of 20. Changing it to something like 16 is weird in different ways:

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Everything to do with fonts that aren't pixel fonts at specific sizes looks incredibly bad.

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Even a massive font size of 32 has bugs.

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I tried using a slightly bolder font and it's still a total mess. What's going on with Godot when it comes to fonts?

This is me moving the 15 up and comparing it to the 10 above. That line of text is just squashed for reasons I cannot begin to understand.