#Updating the navigable path

7 messages · Page 1 of 1 (latest)

maiden pollen
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how would you remove navigation from a tile when you put a building object on it? so if an NPC could run a certain path then you put a fence down, how would you make that affect navigation? for 2d using the tilesets for navigation. Or even better, how would you make an object add a collision shape that effected the navigation map? Thanks!

deep locust
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You would likely have to rebake the nav mesh with the new obstacle in place

maiden pollen
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But the tileset on the tilemap below the fence still has navigation enabled. So what do you use to override that navmesh on the tileset?

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you can also only bake on 3d navigation maps I think

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NavigationServer2D has a function called obstalce_create() but there is not really documentation on it

deep locust
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Hm...