I want to know how to make power-ups respawn after being collected by the player.
Currently, the closest I got to making them do that exactly, is making the game check if the instance of that one power-up exists. if it does, do nothing. if it doesn't, spawn it after counting to 10 seconds. I did this in _process(), and it ended up spawning TONS of power-ups. How can I make this mechanic work properly?